What to Expect in Iedar Tegon | World Anvil
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What to Expect

General Expectations and Rules

  1. While D&D is mainly thought to be a combat based game, it is equally important to go and explore. Particularily as this is a "choose your adventure" campaign, exploration is encouraged!
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  3. As mentioned in the character creation guide, certain options have been taken out for players to choose. However NPCs you meet may be a part of those options. This is to add variety and for a myriad of other reasons. It'd be pretty boring to only run into other characters like yourself, no? As such, interaction with NPCs is strongly encouraged, you'll learn some more information about the world, maybe some easter eggs for later sessions too.
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  5. Character development outside of pure numerical leveling up is also encouraged! Some encounters or quests are labeled "discovery" for this reason, making your character be more like a "real person" will make the game more enjoyable overall!
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  7. I will try to avoid this as much as possible, but truth of the matter is, you make decisions about your character that I can't control, as such you may die. Have a back up handy just incase!
 

Gameplay

As you may have noticed on the character article, any allignment that was evil was not allowed. This is for many reasons, most of which are explained in this rather comedic video that I suggest watching. But generally, these are beign reserved for villans in the campaign, therefore not meant for characters. As the video explains, playing a Chaotic Evil character is only intended to die and can only be played well by very experienced RPGs. Additionally, certain races/classes were taken out such as Goblin for this same reasoning. I would like to avoid players choosing to be a dick and waste time under the guise that it is because of their character (not that I'm expecting this). I've been there, don't do it. It will ruin the fun for everyone.
 

Differences

Multi-Classing

As you may notice as you advance your character, the concept of "multi-classing" will come up. While the rule book doesn't specify many requirements to add a class, this is a difference for this campaign. If you desire your character to gain more classes, there must be a reason as to why this could happen. Maybe along the way they meet a druid and during downtime (if possible) go back to study under them until they too can become a druid. That's the general idea. Additionally, as it doesn't make sense that you could learn enough between one session to become another class, a significant amount of time or effort must have been put in. General guideline, subject to change, is you can only add another class every five levels your character gets, with the assumption that during downtime you mention your character will be learning said trade.   Additionally, to avoid abuse in the game (if you haven't gathered yet multiclassing is very vauge in the rule book and therefore is easily abusable), for each adventure, be it a 1 session or 5 session) you will specify what class you are playing as. As such, and levels gained during that adventure will be put into the specified class. This is to avoid players that are a druid and a fighter from deciding to now play as both in combat and basically dominate over everything. Secondly, when choosing another class, anything that is contradictory to your first class will be overridden. Example: druids will never wear armour made of metal. If your fighter comes with a metal chest plate, your original Druid class will override this. As this is a class of choice by your character and it does not make sense that something by choice would override something they were born as.
 

Downtime

Downtime will happen between sessions. While I made a point to say gameplay will not occur on our discord out of session, this does not include downtime as it is a built in component of the game. At the end of each session, I will ask, presuming it isn't mid combat, what you plan to do with your character's downtime. It obviously needs to be reasonable to the location, if you are currently in the middle of a mountain range, it doesn't make much sense that your character was able to travel to the preivous villege 8 hours away and hang with a blacksmith. At the beginning of the next session, I will ask what your character accomplished and if relavent, make a dice roll for how successfully they did. Example: They went to learn blacksmithing for 3 days, roll to see how well they learned/retained the trade. Downtime will also differ between sessions, if it is middle of combat, probably won't happen. If you are in town between adventures, it might be closer to a real time pace, or 6 days. This will be specified at each session what is deemed to be reasonable.

How not to be evil at the table

  He also does many videos on how to be a good RPG and much more!

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