Standard Flamethrower

With a bit more elbow grease, effort, and materials, you're able to make a flamethrower that is much more lively.

This flamethrower has a range of 10-tiles, but it only affects targets within a 3-tile-wide (at 10 tiles away) cone in front of you.

This model also has a higher chance of ignition ( 1d8 ) than the scrap model, but requires an actual fuel-source to operate, that being: 1x "Vial of Contact Fire" per shot. You can use flasks and bottles instead, as those are just "dose-sizes"; dose size = fuel-amount. However, vials = 1 shot, flasks = 2, and bottles = 6 for this flamethrower.

You must maintain line of sight for the max range to be utilized. All entities (allies, enemies, or otherwise) caught up in the flame will take the damage & have a chance ( 1d8 ) to ignite.

Cost: Fire Augment + Air Augment + 30 Materials OR Scrap Flamethrower + 20 Materials

Speed: Action

Damage: See "Contact Fire Potions" variants for damage. 1d8 chance for Ignition


Invented by: Fergus Dalriada


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