Phantom Rounds

For each shot you take, roll 1d4 ; if the result is a 4, the shot is fired but no ammo is consumed.


Note: This is a passive ability and is constantly active unless you decide to turn it off, in which case it costs nothing to activate it again.

The phantom shot takes on any/all properties of the shot it became a phantom of (meaning if you never shot the ammo, so you'd still have it in your inventory).

This does not work on spells or abilities where the spell or ability is a fired round (i.g: Tranquilizing Shot, Enchanted Shots , etc...).

Cost: 1 Spell Castings

Speed: None

Utility: Ammo Saver


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