Create Singularity

Maybe it's the nature of your powers, eagerly hungering for grandiose creation, maybe your mind has just forgotten all self-preservation measures, or maybe the whisperings of Other Fallen Ones have gotten to you... Either way, you've decided to summon a singularity somewhere within a 20 tile radius of you (no line-of-sight needed, but you need to know that you can summon it there).

The singularity hungers, pulling all entities towards its center. Entities caught in its gravitational grasp and aren't able to hide behind cover will be moved 3 tiles per Turns towards the center of the singularity, 6 tiles if they fail a save ( 1d20 , <11= failure).

No entity can escape the gravitational pull, nor can they move anywhere except closer towards the center, except by teleportation or if they are the Arcanist who cast this spell. This includes those behind cover.

All ranged attacks curve towards the event horizon and are rendered useless.

If an entity falls within the event horizon (the tile where you summoned it), the entity loses 33% (rounded up) of their maximum HP per turn; bosses take 25% of this damage instead.


Note: This spell can be cancelled at any time by the caster. The caster must maintain Intense Concentration for its duration, but can extend this spell for an additional turn, each turn, at the cost of 1 Spell Castings

This spell can only be cast once per session.

Cost: 5 Spell Castings + 1 per Turns

Speed: Action + Intense Concentration

Damage: 33% of Maximum HP per turn (25% for bosses)

Other: Can't be casted >1x per session.

Each entity in Line-of-Sight rolls 1d20 each Turns, <11 = moving 6 tiles closer to the singularity, >10 = only moving 3 tiles closer.

Ranged attacks don't work during the duration (default 5 Turns).


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