Charm Being
You target any creature and roll 1d20 to charm them (the target also rolls 1d20 against yours).
If your roll ends up higher than theirs, then they become charmed by you and will carry out simple tasks, and fall "head over heels" for you for the duration of this spell (5 turns).
The target still has their concepts of right and wrong, and if you try making them do something they'd never do, they will roll another 1d20 against you and you will have to roll likewise & get higher than them to manipulate them to do it.
If they succeed a "I don't want to" roll, then they will simply not do that task, but the spell's effect will still linger for the rest of the duration.
REMINDER: As with Love potion's effect, please remember that the GM can & will prevent you from doing anything that may make other players uncomfortable or that the GM deems 'morally wrong'.
Cost: 2 Spell Castings
Speed: Action
Utility: Makes a target obey you
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