Isles, Blightlands

"This is what happens when a god dies and people wont leave it's corpse alone."
— - A note found on a corpse

Sick islands where necromancy and mutations run rampant.

Traveling Encounter:

  1. A mass of Blightwidow webs

Disease Risk:

  1. Withering: Caused by exposure to necrotic waters. It starts at the fingers and toes, turning them bluish-grey before they fall off.

Geography

Miasmic fog and bogs

Localized Phenomena

Necromancy is increased.

Climate

Muggy

Fauna & Flora

Rotten or moss-covered creatures and mutations fill the island.

Natural Resources

A green Ichor said to empower necromancers and transmutators.

History

The island was altered by the death of an elder god ages ago. None remember what it used to look like before the Green took over.

Ties:

  • Class: Artificer (alchemist), Cleric (Death/grave), Ranger (swamp), Warlock (Great old one "The Green")
  • Race: Lizardfolk, Hagspawn, Goblin

Hooks:


Articles under Isles, Blightlands


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