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Zora

Basic Information

Anatomy

Amphibious, fish-like humanoids, zora have sleek and glistening bodies.   Sea zora and coastal zora are quite distinct from each other. "Sea zora" have evolved to live in deeper saltwater, and "coastal zora" have evolved to live in shallower water and the surface.   Sea zora are tall and thin, as they mostly stand just above 6' 0". This sea variety has a paler chest and face color, with a backside of a darker color—usually blue, but occasionally red, gray, brown, or other colors. The shape of a sea zora's head varies, but usually has a backside resembling some variety of fish's tail, with fins that further aid its ability to swim.   Coastal zora are squatter and wider, though still slightly taller than hylians on average. Their scales are a blush-green color that blends well into seaweed and shallow rivers, but their heads feature orange fins and lips.

Ecology and Habitats

Zora are overall amphibious, though they do not do well out of water for long periods of time.

Biological Cycle

Zora rarely breed, but when they do, they have offspring in batches of eggs ranging from 1 to 8, which grow into tadpoles, and eventually amphibious humanoids. Zora reach adulthood around the age of 20, but after this point age slowly compared to hylians. One reaches middle age at about 100 years, and a particularly fortunate zora can live to be more than 200.

Additional Information

Geographic Origin and Distribution

The location of the Sea zora tribes is contentious as no Hylian has been able to or seen such tribes. The coastal zora tribes dot the area between Lanayru Island and the northern coast of the Hebra Region.

Civilization and Culture

Naming Traditions

Male: Bazz, Cleff, Dento, Dorephan, Gruve, Japas, Jiahto, Kayden, Keye, Laflat, Ledo, Mikau, Ralis, Rivan, Sidon, Tijo, Toto, Tottika, Tumbo   Female: Dunma, Finley, Kodah, Laruta, Laruto, Lulu, Marot, Mipha, Oren, Rutela, Ruto, Tona, Torfeau, Tula

Major Organizations

Due to their amphibious nature, zora villages are most often built along coastlines, rivers, lakes, and other areas that blend shallow water with nearby land. This enables them to effectively evade threats that are exclusive to land or sea, and hunt more effectively from both sources. Zora usually wear a small amount of jewelry or armor, but less clothing than races such as hylians or rito, as excess clothing hampers their ability to swim.

Common Customs, Traditions and Rituals

A given zora tribe is usually ruled by a royal family of zora, to which the tribe is loyal for generations. The current monarch of a tribe is typically referred to with a title such as "King Zora" or "Queen Zora" rather than his or her actual name.

Interspecies Relations and Assumptions

Sea zora are hostile to outside races. They have an instinctive desire to aggressively defend what waters they call their own, and will attack any foreign entities without hesitation. The rare outsider who can gain the trust of a sea zora tribe will find they are not murderers nor thieves, but are in fact quite friendly to their allies.   Coastal zora are comparatively more accepting of outsiders, and their royal families are usually allies with the royal families of hylians. They frequently intermingle with other races who live on coastlines, and are renowned for their unique style of music.
Lifespan
200 years
Average Length
Just above 6 feet tall.
Notable Zora:   - Mavar

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Zora

Ability Score Increase +2 Wis, +1 Int or Cha
Size Medium
Speed 25 ft | Swim Speed 60 ft

Amphibious. You can breathe both air and water.   Scale Armor. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use this natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. While you use your natural armor, you are vulnerable to lightning damage, and you are considered to be wearing metal armor for any effect that would deal lightning damage.   Natural Fisher. You have advantage on any ability check made to locate or capture aquatic animals.   Lightning Field. You can cast the lightning field cantrip. Wisdom is your casting ability for this spell.   Ancestral Arms. You have proficiency with the pike, net, spear, and trident. If you are otherwise proficient with both the spear and the trident, you gain a +1 bonus on damage rolls with both weapons.
 

Languages. You can speak, read, and write Common and Zoran.


SubraceBase HeightHeight ModifierBase WeightWeight Modifier
Sea zora5′ 1"+2d10120 lb.× (2d6) lb.
Coastal zora4′ 10"+3d10110 lb.× (1d6) lb.

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