Scope
The motivation behind building Hyrule
Buildign this world to keep track of custom and official lore relating to a homebrew D&D campaign based on the Legend of Zelda franchise.
The goal of the project
A place to easily look up information and share with players once running the campaign.
Hyrule's Unique Selling point
Using an established world, putting a new spin on things, recontextualised for tabletop gaming.
Theme
Genre
High Fantasy
Reader Experience
Hopefully like other entries in the Legend of Zelda series.
Reader Tone
Similar to the rest of the series it's based on.
Recurring Themes
Reusing characters and locations found in previous games.
Character Agency
As this isn't connected to any games, save for those that came before it, they are able to change the future as they see fit. Or die trying.
Focus
Landscape
Settlements
Species
People (NPCs), items and other things needed to run the game.
Drama
Shady figures are talking about Ganon, hundreds of years after he was defeated.
Volcanoes are errupting,
Waters are being corrupted,
Cold winds are keeping the
Tabantha area in a permanent winter.
People are going missing while entering the woods
Sprits of the dead are restless