Xin Character in Honey Badger Adventures | World Anvil
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Xin

Xin

Medium Yuan-Ti Pureblood Anthropologist , Neutral Evil

Armor Class 13 (Leather Armour)
Hit Points 21
Speed 30ft

STR
16 +3
DEX
14 +2
CON
13 +1
INT
15 +2
WIS
12 +1
CHA
18 +4

Saving Throws Wis +3, Cha +6
Skills Deception +6, History +4, Insight +3, Persuasion +6, Religion +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision: 60ft
Languages Abyssal, Bullywug, Common, Draconic, Goblin, Varana


Description

Personality Trait

When I arrive at a new settlement for the first time, I must learn all its customs.
By living among violent people, I have become desensitised to violence.

Ideals

Indifferent. Life is cruel. What's the point in saving people if they're going to die anyway? (Chaotic)

Bonds

I want to learn more about a particular humanoid culture that fascinates me.

Flaws

I wear a tribal mask and never take it off. (Masquerades as a Varana)


Innate Spellcasting: You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.   LV1: Comprehend Languages, Disguise Self (at will), Find Familiar, Illusory Script.
LV2: Enthrall, Spider Climb, Suggestion.

At will: Mask of Many Faces: Cast disguise self at will.
Eldritch Blast
Poison Spray
Prestidigitation

1/day: Suggestion


Adept Linguist: You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures – enough to communicate on a rudimentary level.   Cultural Chameleon: Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture you've adopted.   Dark One's Blessing: Gain 7 temp HPs when you reduce a hostile creature to 0 HPs.   Eldritch Invocation: Beguiling Influence. Proficiency in deception and persuasion.   Eldritch Invocation: Mask of Many Faces. Cast disguise self at will.   Magic Resistance: You have advantage on saving throws against spells and other magical effects.   Pact Boon: Pact of the Chain. Can cast find familiar as a ritual, use your attack action to give your familiar an attack as a reaction.   Poison Immunity: You are immune to poison damage and the poisoned condition.


Actions

Dagger: 1d20+5 to hit, 1d4+3 piercing   Spear: roll:1d20+5] to hit, 1d6+3 piercing   Crossbow, light: roll:1d20+4] to hit, 1d8+3 piercing


 
Current Location
Species
Ethnicity
Children

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