Susan Ostler Character in Honey Badger Adventures | World Anvil
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Susan Ostler

Susan

Commoner 0:T3 Class & Level
Stablehand Background
Wood Elf Race
Alignment

Strength 10
+0
Dexterity 12
+1
constitution 10
+0
intelligence 10
+0
wisdom 11
+0
charisma 10
+0
Total Hit Dice 1
Hit Die
1d4+0
+1 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+2 Medicine
+0 Nature
+2 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+2 Survival
skills

 
12
Armor Class
4
Hit Points
+1
Initiative
35
Speed
WeaponAttackDamage
Scimitar 1d20+1 1d6+1 slashing
Light Crossbow 1d20+1 1d8+1 piercing
Knife 1d20+2 1d3+1 piercing
Attacks
Weapons: Knife
Tools: Leatherworkers Tools
Language: Common, Elvish
Proficiences
Common Clothes, Leather Armour, Knife, Scimitar, Crossbow, Light, Crossbow Bolts (10), Belt Pouch, Satchel, Bedroll, Waterskin, Leatherworkers Tools
Equipment
Feature: Hard Worker: You are able to press on through challenging conditions, exerting yourself more than should be possible. When you would gain a level of exhaustion from any source other than a class feature, make a Constitution saving throw. The DC of this saving throw is 12 + twice the number of times you’ve rolled this saving throw in the past 30 days. If you succeed on this saving throw, you do not gain the level of exhaustion.

Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Darkvision:Accustomed to twilit forests and the night sky, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern colour in Darkness, only shades of grey.

Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Skilled: Skills you are proficient in use a proficiency bonus of +2, instead of +1.

Skilled, Improved: You learn one additional skill of your choice.

Rational: Everyone can be reasoned with, and you’ve never met a situation you can’t talk your way out of. When you encounter a creature with whom you share a language, you cannot attack that creature, and often attempt to persuade that creature using skill checks or simply defend yourself from harm using actions such as Dodge or Hide. You can use an action to make a Wisdom (Insight) check opposed by that creature’s Charisma (Deception). On a success, you can recognise that creature as a threat, and can make attacks against it. (Overcame this Flaw at T3)
Features & Traits

Heroes Enabled

Social

Family Ties

First cousin of Ollie Gateman of Vash.
Current Location
Species
Ethnicity
Professions
Birthplace
Children
Current Residence
Aligned Organization
Other Affiliations

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