Shé Character in Honey Badger Adventures | World Anvil
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Shé

Shé

Fighter 3 Class & Level
Outlander Background
Varana Race
Neutral Good Alignment

Strength 13
+1
Dexterity 18
+4
constitution 14
+2
intelligence 10
+0
wisdom 15
+2
charisma 10
+0
Total Hit Dice 3
Hit Die
1d10+2
+2 proficiency bonus
+3 Strength
+4 Dexterity
+4 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+6 Acrobatics
+2 Animal Handling
+0 Arcana
+3 Athletics
+0 Deception
+0 History
+2 Insight
+0 Intimidation
+0 Investigation
+2 Medicine
+2 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+4 Sleight of Hands
+6 Stealth
+6 Survival
skills

 
16
Armor Class
26
Hit Points
+4
Initiative
30ft Walking, 30ft Climb
Speed
WeaponAttackDamage
Spear (Melee) 1d20+3 to hit 1d8+1 piercing
Spear (Ranged) 1d20+8 to hit 1d6+4 piercing
Handaxe 1d20+3 to hit 1d6+1 slashing
Dagger 1d20+6 to hit 1d4+4 piercing
Shortbow 1d20+8 to hit 1d6+4 piercing
Attacks
Tools: Herbalism Kit, Poisoner's Tools
Proficiences
Hide Armour, Shield, Spear, Handaxe, Dagger, Shortbow, Arrows (20), Poison Dart Frog Venom (2d4 poison damage)
Equipment
Pack Tactics
The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Archery Fighting Style
You gain a +2 bonus to attack rolls you make with ranged weapons.
Features & Traits

Heroes Enabled

Current Location
Species
Ethnicity
Currently Held Titles
Birthplace
Children
Current Residence
Aligned Organization
Other Affiliations

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