King Grol Character in Honey Badger Adventures | World Anvil
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King Grol

King of the Cragmaw Goblins

King Grol is a fierce old bugbear with 45 hit points. He rules the Cragmaws through pure intimidation. Age has stooped his shoulders and hunched his back, but he remains surprisingly agile and strong. He is demanding and vindictive, and no Cragmaw dares to cross him.

Mental characteristics

Personal history

Glandula of the Ruby Honey Badgers is credited with killing King Grol the Bugbear who was at one point the leader of the Cragmaw Goblins. Her actions created the power vacuum which allowed King Targor Bloodsword to come to power.

Social

Hobbies & Pets

Current Location
Species
Ethnicity
Professions
Previously Held Ranks & Titles
Year of Death
1502 CE
Circumstances of Death
Killed by Glandula of the Ruby Honey Badgers.
Children
Current Residence
Gender
Male
Belief/Deity
Aligned Organization

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King Grol

Medium Bugbear King of the Cragmaw Goblins , Chaotic Evil

Armor Class 17
Hit Points 45
Speed 30ft

STR
17 +3
DEX
14 +2
CON
14 +2
INT
11 0
WIS
12 +1
CHA
11 0

Skills Intimidation +2, Stealth +6, Survival +3
Senses Darkvision 60ft, Passive Perception 11
Languages Common, Goblin
Challenge 3


Description

King Grol is a fierce old bugbear with 45 hit points. He rules the Cragmaws through pure intimidation. Age has stooped his shoulders and hunched his back, but he remains surprisingly agile and strong. He is demanding and vindictive, and no Cragmaw dares to cross him.



Brute: A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).   Surprise Attack: If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ( 2d6 ) damage from the attack.   Heart of Hruggek: The bugbear has advantage on saving throws against being charmed, frightened, paralysed, poisoned, stunned, or put to sleep.


Actions

Multiattack: The bugbear makes two melee attacks   Goedendag: Melee Weapon Attack: 1d20+5 to hit, reach 5 ft., one target. Hit: 11 ( 2d8+3 ) bludgeoning or piercing damage.   Javelin: Melee or Ranged Weapon Attack: 1d20+5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 ( 2d6+3 ) piercing damage in melee or 5 ( 1d6+3 ) piercing damage at range.


 

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