The Feywild Myth in Histaeria | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

The Feywild

Summary

The Plane of Faeries is a realm fueled by magic and crafted by raw emotion. The Feywilds is the home of magical creatures known as the Fey. These inhabitants are known for their cunning, their eccentricity and their devotion to beauty. They have shaped the world around them to reflect their bizarre minds and crafted into existence wonders beyond knowledge.   The Feywilds is not purely crafted by the Fey. It is an echo of the Material Plane. This means that locations in the Material Plane have a corresponding version in the Feywilds. Despite that connection, the echoes which form in the Feywilds are warped by the magic of the Weave. Not only can one expect the echo to be barely recognizable but in terms of location the Feywilds are inconsistent. Mapping the Feywilds is an impossibility, therefore assuming one location in relation to another is a sure means of becoming lost and possibly wandering forever. Simply stated; the natural laws of the Material Plane hold no sway in the Feywilds. The Feywilds possesses rules known and unknown to those who dwell there. Time and distance are not laws, but sensation in the Fey.

Historical Basis

The myths and legends that relate to the Feywilds are innumerable. For each myth, there is a teller. Someone who relates events as best as they can recall. Naturally, the variety in the legends of the Feywilds may cause some to disbelieve and deny its existence. Though while the tales may differ, it is in how they are consistent that lends toward proving the existence of the Feywilds.   While no singular historical event can offer up a simple answer as to how to enter the Feywilds, they're all so similar that we refer to them collectively under one name. A Fey Crossing. Fey Crossings vary greatly and can appear randomly and intentionally. Most though are subtle events. To one observing someone entering the Feywilds through a Fey Crossing, it seems the individual simply disappears. Fey Crossings are also notoriously unreliable, they rarely - if ever - lead to the same place.   The paths of the Feywilds are less paths than they are rules. It has to be said that to assume a Fey Road functions as those in the Material Plane has led to the unfortunate ends of many adventurers. The roads of the Feywilds are not limited by addressing small details like "where does it go" or "how long does it take to get there." The Fey Roads embody a key element of the Feywilds. Emotion is the ultimate govern, not facts. The saying "time flies when you're having fun" is quite literal in the Feywilds. A journey may feel short because it was particularly enjoyable, conversely though, an unpleasant trip can feel like an eternity. Distance responds in a similar fashion the whims of emotion.To travel the Fey Roads, one must know its rules. How long a Fey Road is depends on the traveler and the Road reserves the right to function without sense if it desires. The Fey Roads also adhere to the cyclic nature of the Seasons.   The Plane of Faeries has four distinct realms, each embody one of the four seasons. The realms of the Feywilds are Winter, Spring, Summer and Autumn. These seasons are geographically cyclical. This means it is only possible to enter a Season from its preceding Season.   In the Feywild, there is no such thing as bright sunlight or dark night skies. The Fey exists within the two extremes of Dusk and Dawn, this is the reason for the perpetual twilight of the Feywilds. There is some correlations between emotion and the phenomenon of Dusk and Dawn. For this reason, specific locations cannot said to be located within either Dusk or Dawn. A city in the throws of joy may be in Dawn. Whereas a town experiencing a collective sadness would be in Dusk. Despite this, it is possible to walk from Dawn towards Dusk.

Spread

The following pieces of lore are primarily regard the Fey themselves.  

Weaknesses

The Fey, while capricious, mischievous, and being in possession of great magical prowess are not without weakness. The consistency and presence of these features of Fey lore lend further credibility to the their legends.  
  1. Cold Iron
  2. Running Water
  3. The Logic of the Fey
  4. The Law of Names

The Rules

Despite the general whimsical nature of the Plane of Faeries there are some fundamental rules. These rules are more akin to the Material Plane's laws of nature. They govern over all of the Feywild.  
  1. Emotion Shapes All
  2. Nothing is Permanent
  3. No Such Thing as Coincidences
  4. The Rule of Three
  5. All Stories are True

The Unwritten Laws

There also exist rules for the Fey specifically to heed. These laws are so ingrained into the Fey that there is no need for any entity to enforce or punish those that break the law. It simply is not done. No creature of the Fey would risk enduring the emotional catastrophe of breaking these laws.  
  1. Tell No Lies
  2. Break No Oath
  3. A Gift for a Gift

Variations & Mutation

The creatures are alien to the creatures of other plans. The strange politics of the Feywild's most powerful entities is as baffling as it is integral to the very fabric of the Feywild. Persuasiveness and power are personified in the lords and ladies of the Fey known as the Archfey.    The Archfey are numerous and diverse; their kind can in all shapes, sizes and species. An Archfey is at their core, a master of emotion. They have either learned the shape the Feywild to their will, or the Feywild's reaction cannot help but perfectly embody their desires.    Perhaps the most notable Archfey are the Seelie of the Summer Court, lead by Queen Titania or the Unseelie of the Gloaming Court, lead by the Queen of Air and Darkness. Other notable mentions include the Wild Hunt, who is associated with both courts and yet holds no true court of his own. Recently, tales of a powerful hag have been discreetly discussed amongst the Archfey. Discreetly, because they fear she may be watching.    Aside from the Archfey, who's power sets them apart, other creatures call the Feywilds home. Other notable creatures include; Centaurs, Eladrin, Giants, Gnomes, Goblins, Pixies, Satyrs, and Sprites.

Cultural Reception

Many peoples in Histaeria have learned a healthy respect of the Feywilds. While accounts of experiences with the Fey may often be discounted as fiction in some of the larger cities; the more rustic communities appreciate what a fairy ring in the woods could mean.    Some races hold unique reverence for the Feywild. Notably, the elves of the Omeranian city of Ilyva Asari, the Hidden City, are said to spend half their lives in the Feywilds.    Meanwhile, the Fey perspective on the Material Plane is also worth consideration. The inhabitants of the Fey often consider the Material Plane to be a reflection of their home but shattered by hopelessness. They often consider the inhabitants of the Material Plane to be dull witted, but still rather quaint.
Date of First Recording
Far beyond the memory of creatures living or dead