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Keryndal’s Whisper

HWK-290 Light Transport (Salvaged)   Class: Light Transport / Courier   Manufacturer: Corellian Engineering Corporation   Length: 20 meters (65.6 feet)   Width: 20.4 meters (66.9 feet) (with wings extended)   Height: 7.8 meters (25.6 feet)   Mass (unloaded): ~16 metric tons     Keryndal’s Whisper is a salvaged HWK-290, a rare, nimble light transport once prized by covert agents, smugglers, and scouts across the galaxy. Sleek-winged and low-profile, the ship was designed for speed and precision — able to slip through blockades, race between systems, and thread tight asteroid fields with ease.   While the engines are still functional, many internal systems flicker or run inconsistently, and much of the ship’s past has been wiped or locked behind encrypted files buried deep in its nav computer. Rumors swirl that it once ran dangerous courier jobs for the Republic or possibly for less official clients.     Crew: 1 (single-pilot operation capable)   Passenger Capacity: 4   Cargo Capacity: ~40 metric tons (small cargo bay)   Consumables: 1 month   Hyperdrive: Class 2 (backup Class 12)   Sublight Speed: Very high (courier-class speed)   Maneuverability: Excellent — favored by smugglers and spies for tight maneuvers     Combat Stats (Starship-Scale, D&D 5e Inspired)   | Armor Class (AC): 15 |   | Hull Points (HP): 80 (partially damaged; needs repair) |   | Shield Points (SP): 30 (recharges 5 per round when active) |   | Speed: 180 meters/round (sublight) |   | Turn Radius: 1 hex (high agility) |     Special Features   Superior Sensors: Advanced long-range scanners (double standard sensor range) — excellent for detecting threats, scanning cargo, or finding hidden locations.   Encrypted Data Cores (Rumored): Salvage crews whisper that Keryndal’s Whisper holds hidden, encrypted data caches — possibly valuable, possibly dangerous.   High Maneuverability: Gains +2 to evade actions or defensive maneuvers in starship combat.   Partial Salvage State: While flight-capable, the ship’s systems are only ~75% operational — major repairs needed to reach full durability, at an estimated cost of ~15,000 credits in parts and labor.     Quirks   Encrypted Memory Banks: Data cannot be accessed without a slicer or Jedi with specialized Force abilities.   Partial Power Drain: Shields currently operate at 60% capacity due to damaged conduits.   Ghost Echoes: Occasionally, the ship’s old comm system crackles to life, repeating fragments of past transmissions.

Weapons & Armament

Single Light Laser Cannon (Forward Arc):   Attack: +5 to hit   Range: 2.5 km   Damage: 3d10 energy     Upgrade Slots:   Can mount one additional light weapon system (if properly modified)

Armor and defense

| Hull Points (HP): 80 (partially damaged; needs repair) | | Shield Points (SP): 30 (recharges 5 per round when active) |
Current location
Price
55,000 credits (as-is)
Rarity
Rare
Width
(with wings extended): 20.4 meters (66.9 feet)
Length
20 meters (65.6 feet)
Height
(landed, to top of fuselage): 7.8 meters (25.6 feet)
Weight
(unloaded): ~16 metric tons
Speed
180 meters/round (sublight)
Complement / Crew
1 crew up to 4 passengers
Cargo & Passenger Capacity
40 metric tons (small cargo bay)

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