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Firetrail

Z-95 Headhunter, Old Stock Fighter   Class: Starfighter   Length: 11.8 meters   Crew: 1 pilot   Passenger Capacity: 0   Cargo Capacity: 110 kg (just enough for pilot gear and essentials)   Consumables: 1 week   Hyperdrive: Class 2 (limited range)   Maneuverability: High   Hull Integrity: Medium   Shields: Light     The Firetrail is a stripped-down, weathered Z-95 Headhunter — a relic of the Galactic Republic’s past, now passed from privateer to mercenary to independent buyer. Despite its age, it’s a durable, fast-hitting fighter known for nimble turns and surprising bite in combat. Pilots who can handle the cockpit’s cramped conditions and the temperamental thrusters will find the Firetrail to be a cheap but deadly dogfighter     Combat Stats (Starship-Scale, D&D 5e Inspired)   | Armor Class (AC): 15 |   | Hull Points (HP): 60 |   | Shield Points (SP): 20 (recharges 5 per round when active) |   | Speed: 200 meters/round (sublight) |   | Turn Radius: 1 hex (tight maneuvering) |   Armaments Twin Laser Cannons (Forward Arc):   Attack: +6 to hit   Range: 2 km   Damage: 4d10 energy   Recharge: None (standard fire)   Concussion Missile Launcher (Optional, Forward Arc):   Attack: +5 to hit   Range: 4 km   Damage: 6d12 explosive (area effect)   Ammo: 0 (empty racks; must be restocked) Special Features   Rugged Frame: Advantage on saving throws against critical system failures or structural breaches.   Overpowered Thrusters (Quirk): +2 to initiative rolls in starship combat but consumes fuel at 2x normal rate; long hauls require careful planning or extra fuel pods.   No Passenger Life Support: Designed for short missions; extended trips without docking stations are risky.   Upgradeable Weapon Hardpoints: Can install one additional light weapon system (blasters or missile pods) with the right tech and credits.     Quirks   Turret Issue: The dorsal quad laser turret is currently offline; repairing it costs ~7,000 credits or requires parts scavenging.   Aged Hull: Repairs have left some weak points; critical hits against the hull have a 10% chance of breaching a system.   Personality Core (Optional): Rumored to still have an old shipboard droid brain semi-active in the nav system — sometimes offers strange commentary.

Weapons & Armament

Twin Laser Cannons (Forward Arc):   Attack: +6 to hit   Range: 2 km   Damage: 4d10 energy   Recharge: None (standard fire)     Concussion Missile Launcher (Optional, Forward Arc):   Attack: +5 to hit   Range: 4 km   Damage: 6d12 explosive (area effect)   Ammo: 0 (empty racks; must be restocked)
Current location
Price
35,000 credits
Rarity
common
Width
(wingspan): 11.76 meters (38.6 feet)
Length
11.8 meters (38.7 feet)
Height
(landed, to top of cockpit): 3.89 meters (12.8 feet)
Weight
8.4 metric tons (unloaded)
Complement / Crew
1

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