Firetrail
Z-95 Headhunter, Old Stock Fighter
Class: Starfighter
Length: 11.8 meters
Crew: 1 pilot
Passenger Capacity: 0
Cargo Capacity: 110 kg (just enough for pilot gear and essentials)
Consumables: 1 week
Hyperdrive: Class 2 (limited range)
Maneuverability: High
Hull Integrity: Medium
Shields: Light
The Firetrail is a stripped-down, weathered Z-95 Headhunter — a relic of the Galactic Republic’s past, now passed from privateer to mercenary to independent buyer. Despite its age, it’s a durable, fast-hitting fighter known for nimble turns and surprising bite in combat. Pilots who can handle the cockpit’s cramped conditions and the temperamental thrusters will find the Firetrail to be a cheap but deadly dogfighter
Combat Stats (Starship-Scale, D&D 5e Inspired)
| Armor Class (AC): 15 |
| Hull Points (HP): 60 |
| Shield Points (SP): 20 (recharges 5 per round when active) |
| Speed: 200 meters/round (sublight) |
| Turn Radius: 1 hex (tight maneuvering) |
Armaments
Twin Laser Cannons (Forward Arc):
Attack: +6 to hit
Range: 2 km
Damage: 4d10 energy
Recharge: None (standard fire)
Concussion Missile Launcher (Optional, Forward Arc):
Attack: +5 to hit
Range: 4 km
Damage: 6d12 explosive (area effect)
Ammo: 0 (empty racks; must be restocked)
Special Features
Rugged Frame:
Advantage on saving throws against critical system failures or structural breaches.
Overpowered Thrusters (Quirk):
+2 to initiative rolls in starship combat but consumes fuel at 2x normal rate; long hauls require careful planning or extra fuel pods.
No Passenger Life Support:
Designed for short missions; extended trips without docking stations are risky.
Upgradeable Weapon Hardpoints:
Can install one additional light weapon system (blasters or missile pods) with the right tech and credits.
Quirks
Turret Issue: The dorsal quad laser turret is currently offline; repairing it costs ~7,000 credits or requires parts scavenging.
Aged Hull: Repairs have left some weak points; critical hits against the hull have a 10% chance of breaching a system.
Personality Core (Optional): Rumored to still have an old shipboard droid brain semi-active in the nav system — sometimes offers strange commentary.
Weapons & Armament
Twin Laser Cannons (Forward Arc):
Attack: +6 to hit
Range: 2 km
Damage: 4d10 energy
Recharge: None (standard fire)
Concussion Missile Launcher (Optional, Forward Arc):
Attack: +5 to hit
Range: 4 km
Damage: 6d12 explosive (area effect)
Ammo: 0 (empty racks; must be restocked)
Current location
Price
35,000 credits
Rarity
common
Width
(wingspan): 11.76 meters (38.6 feet)
Length
11.8 meters (38.7 feet)
Height
(landed, to top of cockpit): 3.89 meters (12.8 feet)
Weight
8.4 metric tons (unloaded)
Complement / Crew
1
Comments