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High Helm

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High Helm is a world of high magic, where the Golden Strand Wizard try to maintain peace in a realm on the brink of War.   Sir Wilhelm Von Ashlow, Knight of Thrond, Paladin of St Hellos. A man that will see the goodness in others before the Judgment of the law. Sir Jorphin “Grim “Mordale, Knight of Thrond. Justice before compassion. Bryandon half elf scout and Psionist. Trying to enlighten the world that not all psykers are evil. Agrem Margrem Golden Strand Wiz warrior and Grand Master apprentice Brash and Impulsive wielding powerful Magic.   Communication has been cut off between the western capital of Ashlow and the Throndian Stronghold of Mountain Ford in the East. Our heroes must investigate and try to stop the dark force brewing in the wild central lands of the continent of High Helm. It could be the Golden Strand greatest foe the psionist that where defeated 500 years ago, or a new threat shrouded by darkness.   Sir Rolt the Grey, fallen Knight of Thrond is amassing a dark army to crush his old comrades and name himself king of the realm. His allies are the Evil Grey Star wizard, Foul Sal’Da Moor orks and One 150 ft Bronze Battle Golem. Good & Evil psionist trying to make their place in the world.   Magic is an ever flowing energy that surrounds the world. Its name is the Source. Priest say there is a core being behind it, where the Golden Strand says it is just a natural phenomenon that can be tapped & controlled. For the priest if one of there number deeds are so great they might transcend and be come one with the source. The religion mythos is based around the saints that have transcended before them.   They class structure of the game is based of the royal family, Golden Strand Wizard, religion, Nobility, with the Commoners at the end. This gives magic users a stronger purpose at lower levels as well as more role-playing clout. Psionics can play a major part in the game world.