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Martial Guild Halls

The Martial Guild Halls are scattered throughout the continent, and while each one answers to the higher Guild Leader, currently Fratvaut Mountainripper, they are run more directly by their Guild Captain, who oversees their Guild Lieutenants, who oversee their Guild Members. It's an efficient bureaucratic system, but a side effect is that every Guild Hall is run entirely differently from the others. The Grand Guild Hall was relocated to Andsall by Bil Fyn in the year 14AH due to the Kingdom of Epixus offering a sponsorship for the construction of the Grand Hall to be located in its capital. It is the only Hall without a Captain, as it is managed directly by Fratvaut. Each Hall has also attracted its own nickname to distinguish it from the others, and its own style as far as missions are completed. Currently there are 11 Guild Halls, usually with only one per Kingdom, however the Kingdom of Grimsaldr and Ochoba, The River Kingdoms are the only countries with more than one Guild Hall due to their size and their varying degrees of organization and centralization of government. Dragia is the only country without a Guild Hall, as cooperation with the Orc tribes is often too difficult and they are too independent to bother with Guild Missions.

Guild Hall Locations

Empire of Carladia

The Grand Guild Hall, nicknamed the Grand Hall, is located in the capital of the Empire of Carladia, of Andsall.

Socaris

The Guild Hall located in Socaris in the capital of Gokolsahn is affectionately called The Melting Pot by those that view the varying and chaotic nature of the mix of races in the Hall with respect. It's called The Zoo by nearly everyone else. It is run by Zoster Kittleswack, the Guild Captain for the Hall. He is a Gnome, and while he doesn't outright encourage the rambunctious behavior of the members, he only steps in when it gets out of control. Usually when the Hall itself is the thing being damaged. He's a unique member, in that he's a sorcerer first, martial wielder second, the only such type of member to achieve Guild Captain. He's often sleeping in his study or on the bar, waking only when the Guild gets out of control. He's the longest living creature in existance, as far as is known, reaching nearly 900. His chosen appointment as Guild Captain has begun affecting his Bleaching, and within the last 48 years as Captain, his once bright blue hair has turned entirely white. He used to travel across the world, seeing sights no one has ever imagined he claims, even other Planes of Existance, and it was this adventure and growth of knowledge that prolonged the Bleaching for so long. The Lieutenants he selected are Rea Cles, a half-elf usually seen tending the bar, and Zycum, a catfolk that takes his job of managing the members and their missions very seriously. The pair approach the management of the Hall differently, and the varying styles only contributes to the chaotic nature of the Hall. Zoster doesn't seem to mind too much though. Notable members are the 3 S-Rank members that call The Melting Pot their home; Cicrin Nunlith, a human famous for his polearm usage to sweep entire armies single-handedly; Sanna Dassendlus, an elf who specializes in ranged martial weapons, known for quickly dispatching even the strongest monsters without being noticed; and Hustic Graling, a mysterious human Magus who covers his face at all times, known for mixing magic with his martial prowess to overpower anyone, however, he rarely shows up at the Guild, perhaps only once a year, so not much is known about him. The Melting Pot has a high requirement for D-rank missions, requiring between 5-10 missions at the Lieutenants' discretions.

Type
Guild, Fighter / Mercenary

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