Hexplorer's House Rules

Let it be known, that the following house rules are in effect at this sacred table of gamesmanship. Let The Good Times Roll!

 

1. Session Zero - Blinds and Veils in effect - No mentionor game talk of Sexual Assault, or Trans and Homophobia. Basically, the rest is fair game. Players, this is your chance to let me know any themes you want left out.

 

2. No Player vs. Player interactions, no 11th hour turncoats, no romance, etc.

 

3. The object of any game is to have fun. I’m happy to quickly discuss a ruling, and I don’t mind you letting me know I got something wrong. However, during the game it’s better to ask, “discuss after the game?”, if it will take more than a minute or two. We only have a short time together. Keep things light and leave your troubleson the gaming table.

 

4. All players/PCs start the game with One Inspiration.This can be used to re-roll a Saving Throw, Attack , or aSkill Check. You must take the Second Roll. You can giveinspiration to others once you earn it. Earn more by doing smart stuff, fun stuff, cool stuff and helping the DM cultivate a good time at the table. 

 

5. Magic items found in this game will be identified by default.

 

6. Skill checks can be performed by no more than twoPCs (to unlock a door, for example). Aided, a check withadvantage can be made by the most skilled party member.

 

10. (it’s always rule ten) No Assholes.


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