Jindlar
The God of Trickery
(a.k.a. “The Archer”)
Jindlar, God of the Trickery Domain, resides in Wirwar where he carves a never-ending tangle of tunnels. He is said to appear as a tall and muscular elf, robed in purple, wielding a magical golden bow.
He has six Heralds: Gept, the Herald of Poison, Lugar, Herald of Lies, Mirtar, the Herald of Assassins, Salbre, Herald of Magic, Seken, Herald of Luck, and Vilsten, the Herald of Wealth.
Jindlar found Yinwah’s creations a particularly susceptible target for his deception. A trick of special importance to Helemra was the creation of Salbre and the introduction of the gods’ magic in the world.
He has six Heralds: Gept, the Herald of Poison, Lugar, Herald of Lies, Mirtar, the Herald of Assassins, Salbre, Herald of Magic, Seken, Herald of Luck, and Vilsten, the Herald of Wealth.
Jindlar found Yinwah’s creations a particularly susceptible target for his deception. A trick of special importance to Helemra was the creation of Salbre and the introduction of the gods’ magic in the world.
Divine Domains
Trickery
Divine Symbols & Sigils
Tenets of Faith
Most people do not worship Jindlar as an individual. Offerings are generally made to ward off the ill effects that come from being targeted by him or his Heralds, but his temples do not normally have any type of service or ceremony. The exception to this is on Jindag.
Holidays
Jindag, on Dunst 30th, is the day of tricks honoring Jindlar. Most take it as an opportunity for lighthearted pranks but some use it as an excuse for mayhem.
Divine Goals & Aspirations
Jindlar has no concrete goals, acting with very little forethought in most cases. The chaos this creates delights him. He is also pleased when people end up lost in the tunnels of Wirwar.
Relationships

Divine Classification
God
Religions
Realm
Church/Cult
Spouses
Siblings
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