Way of the Fist
3rd Level: Anything Goes
Your ability to brawl with your foes is strengthened. You gain proficiency with Improvised Weapons.
3rd Level: Jab and Cross
When you hit a creature with two Unarmed Strikes on your turn, the creature gains the Prone condition if it is Large or smaller.
6th Level: While They're Down
Once per turn when you have Advantage on an Unarmed Strike, you can spend 1 Will Point to forgo Advantage. If the attack hits, it deals maximum damage.
10th Level: Counterpunch
When a creature hits you with a melee attack, you can use your Reaction and spend 1 Will Point to make an Unarmed Strike with Advantage against the creature. Additionally, if your attack roll exceeds the creature's attack roll, their attack misses.
14th Level: Savage Haymaker
When you hit a target with your Unarmed Strike, you can spend 4 Will Points to push the target up to a distance equal to your remaining movement away from you if it is Large or smaller. If the target enters the space of another creature, both take Bludgeoning damage equal to four rolls of your Martial Arts die.
Your Speed is reduced by the distance pushed until the start of your next turn.