Way of the Fist

Monks who follow the Way of the Fist are trained professionals in martial combat. The pursuit of technique drives them, with hope that one day they will pass their skills on to a worthy apprentice.  

3rd Level: Anything Goes

Your ability to brawl with your foes is strengthened. You gain proficiency with Improvised Weapons.

3rd Level: Jab and Cross

When you hit a creature with two Unarmed Strikes on your turn, the creature gains the Prone condition if it is Large or smaller.

6th Level: While They're Down

Once per turn when you have Advantage on an Unarmed Strike, you can spend 1 Will Point to forgo Advantage. If the attack hits, it deals maximum damage.

10th Level: Counterpunch

When a creature hits you with a melee attack, you can use your Reaction and spend 1 Will Point to make an Unarmed Strike with Advantage against the creature. Additionally, if your attack roll exceeds the creature's attack roll, their attack misses.

14th Level: Savage Haymaker

When you hit a target with your Unarmed Strike, you can spend 4 Will Points to push the target up to a distance equal to your remaining movement away from you if it is Large or smaller. If the target enters the space of another creature, both take Bludgeoning damage equal to four rolls of your Martial Arts die.

Your Speed is reduced by the distance pushed until the start of your next turn.