Path of the Valesman

3rd Level: Valesman's Instincts

Yours is a path that seeks attunement with the natural world. You can use a Bonus Action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Nature) check to notice details or clues about terrain, plants and animals, or the weather.

3rd Level: Carved Power

Through the Achiad art of Hyldej, you can produce equipment of such exquisite detail and quality that they imbue you with a fragment of sublime power. Choose a native Valic animal and gain its feature. You must incorporate a design element featuring the animal into your finished work in order to benefit from it.

Whenever you gain a Barbarian level, you can change your choice.

Boar. While your Rage is active, you have Resistance to all damage except Psychic damage. The boar carving makes you tough enough to stand up to any punishment.

Forridel. When you activate your Rage and as a Bonus Action while it’s active, you can take both the Disengage and the Dash action. The forridel carving makes you a predator who can weave through the fray with ease.

Wolf. While your Rage is active, your allies have advantage on melee attack rolls against hostile creatures within 10 feet of you. The wolf carving makes you a leader of hunters.

6th Level: Aspect of the Wild

You gain a supernatural benefit based on the animal carving of your choice. You can choose the same animal you selected at 3rd level or a different one.

Whenever you gain a Barbarian level, you can change your choice.

Boar. The boar carving bolsters your resolve. You gain proficiency in the Athletics or Insight skill. If you already have proficiency in the skill, you gain Expertise in it instead.

Forridel. The forridel carving lends you its eyesight. You gain proficiency in the Investigation or Perception skill. If you already have proficiency in the skill, you gain Expertise in it instead.

Wolf. The wolf carving grants you its hunting sensibilities. You gain proficiency in the Stealth or Survival skill. If you already have proficiency in the skill, you gain Expertise in it instead.

10th Level: Earthly Awareness

While outdoors, you can spend 10 minutes surveying your immediate area, attuning to the rhythms of nature and gaining knowledge of the surrounding territory. During this time, you can glean up to three pieces of information related to your current location and the surrounding environment.

The information must relate to the natural world in some regard, such as weather patterns, the presence of certain plants and animals in the area, or the location of clean water. The answers you seek will typically come in the form of gut feelings, intuition, and observations.

14th Level: Mastery made Manifest

You gain a supernatural benefit based on the animal carving of your choice. You can choose the same animal you selected previously or a different one.

Whenever you gain a Barbarian level, you can change your choice.

Boar. While your Rage is active, any creature within 5 feet of you that's hostile to you has Disadvantage on attack rolls against targets other than you or another Barbarian with this feature.

Forridel. While your Rage is active, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Wolf. While your Rage is active, when you hit a Large or smaller creature with a melee attack, it must succeed on a Strength saving throw against your Maneuver DC or have the Prone condition.