Champion Archetype
A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor.
3rd Level: Improved Critical
Your attack rolls with weapons and Unarmed Strikes can score a critical hit on a roll of 19 or 20.
3rd Level: Remarkable Athlete
Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics) checks.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
6th Level: Flexible Stance
You can enter and maintain two Combat Stances at the same time.
6th Level: Heroic Warrior
The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Advantage whenever you start your turn without it.
10th Level: Superior Critical
Your attack rolls with weapons and Unarmed Strikes can now score a critical hit on a roll of 18–20.
14th Level: Survivor
You attain the pinnacle of resilience in battle, giving you the following benefits:
Defy Death. You have Advantage on death saving throws. Moreover, when you roll 18–20 on a death save, you gain the benefit of rolling a 20 on a death save.
Heroic Rally. At the start of each of your turns, you regain Hit Points equal to 5 + your Constitution modifier if you have no more than half your Hit Points remaining. You don’t gain this benefit if you have 0 Hit Points.