Harmwah

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The Laws of Harmwah

  • Magic is real and powerful
  • There are hundreds of "gods" and "deities"
  • Chaos is held at bay by the vortex
  • The "Winds of Magic" flow through the lands and can effect the potency of the supernatural and the presence of such

Cosmology

According to the earliest mythology of the Dwarfs, Elves and Lizardmen, millions of years ago, a race of beings known as the Old Ones, strange creatures possessing almost god-like powers, shaped the climate and geography of this world.   It was later revealed by the Elven goddess Lileath that the whole world is doomed to fall. No matter what the mortal nations of the world do, Chaos will inevitably triumph, as she revealed that the death of the world was inevitable, a part of a great cycle that has repeated itself since the dawn of time.

Principal Geography & Features

Harmwah is a temperate planet whose surface is covered by several great continents, each with their own distinct civilizations and native creatures. The Warhammer World is orbited by two moons -- the white moon Mannslieb and the dark moon Morrslieb, which is said to actually be a giant chunk of Warpstone ejected into the atmosphere long ago when the Old Ones' Warp Gates first collapsed and began spilling the power of raw Chaos into the material world.

Initial Active Setting

Now, the world is ruled by the race of Men, most prominently the Empire situated upon the continent known as the Old World. Established by the warrior-turned-god, Sigmar Heldenhammer, from the myriad warring tribes of the region of the central old World known as the Reik Basin, it has grown to become a nigh unapproachable global superpower. Yet the Empire is assailed from all sides -- from the frozen north comes the peril of Chaos, from the east the greenskin hordes and from within disunity sullies the glory of Sigmar's Realm.     Our heroes come together under the command of the Lord commander of a small stronghold. they are brought together for different RP reasons.