The Great War Plot in Hael'thar | World Anvil
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The Great War

The main story follows the world's decent into the largest conflict ever seen on the planet, new technology clashes with old ideals, and the world watches on to see who will emerge victorious. You are sadly stuck in the middle of the situation, be that as a soldier, explorer or just a common worker. This world is fit for expansion and ripe for anyone looking to make their fortune.   However this world has a darker undertone, set in a world in which magic has become myth and legend, creatures have begun to stir. Rumors of creatures pulling people off in the dead of night fill the countryside, however with the focus very much on the war, who has the time to listen?

Plot points/Scenes

Part One:   Part one followed the story of Victor Kalton as he put together a crew to man an airship left to him by his father, his goal was simple. To find and rescue his father, but to do that he would need some Talons to his name, and a decent crew to work the airship. Gathering the party was easy enough, and hands from all over Hael'thar came to meet him, their skills as varried as their backgrounds. And with a little convincing they agreed to work for Viktor and begun to earn the talon needed to work the airship.   A simple job to hunt down local wolves turned into something far darker as a strange huntsman warned of shapeshifting creatures in the woods. Armed with silver bullets and a sense of doubt the party pressed on with their hunt. However it wasn't long before they met their monster. After finding just how deep these monsters ran the party was able to remove them from Harken, and earn the coin neeeded to fuel their airship.   Weeks of adventuring followed until at last the trail of Viktor's father was picked up, he'd gone into a region know as the 'Badlands' an ever changing forest sitting like a sea at the edge of known world, few ventured in, and even less returned as themselves. One of the party Doctor Alexei Volkoff knew all too well what was waiting inside, having already been cursed by the forest. Inside the forest Viktor would find a far darker future awaiting him...

Themes

The theme of the story arch is a mixture of mystery and horror, with the party being forced to overcome the horrors of the world and the horrors of the supernatural world.
Plot type
Overview
Parent Plot
Subplots
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After Enlightenment

0 BE and beyond

  • 220 AE

    18 /7 01:00
    227 AE

    11 /12 12:00

    Invasion of Taurus
    Disaster / Destruction
  • 237 AE

    18 /8 12:00

    Viktor Kalton assembles a crew
    Discovery, Exploration
  • 237 AE

    29 /9 11:00

    Breakout of the war
    Military action
  • 237 AE

    30 /9 02:00
    237 AE

    5 /10 07:00

    Battle of Harken
  • 237 AE

    10 /10 11:00
    237 AE

    13 /10 12:00

    Kronenberg declares war, followed by the Anglicans
    Military action

    Kronneberg declares war, followed days later by the Anglican Confederation.

    More reading
    The Great War
  • 237 AE

    18 /11 21:00
    237 AE

    19 /11 22:00

    Battle off the hidden isle
    Military action

    A large naval battle between the Kronenberg and Anglican fleets erupts off a previously uncharted isle, the battle is costly for both sides. But the Anglicans are able to claim victory.

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