The Flagon and Ghost
The Flagon and Ghost is a peculiar adventurer’s tavern located in Braymoor, housed within the crumbling remains of an old wizard’s tower. Upon entry, each patron is greeted by a spectral server — a ghost bound to the tavern who offers food, drink, and chilling conversation. Run by Herim, a halfling cleric of the Raven Queen (now Krorone Goddess of Darkness) , the tavern doubles as a resting place for the dead and a hub for adventurers seeking ghost-borne mysteries. Herim, along with his eerie associate Alys, a shark-grinned Tiefling warlock, offer contracts to uncover the unfinished business of each spirit in residence.
Purpose / Function
Originally constructed as a personal wizard’s tower, the building once served as the residence and arcane laboratory of a long-dead necromancer whose name has been scrubbed from history. After the arcane collapse of the upper floors and the subsequent haunting of the site, the tower was abandoned for decades. Herim, sensing the tower's spiritual weight, repurposed the space into a tavern — one where restless spirits could be given form, employment, and ultimately resolution. Now, The Flagon and Ghost serves dual purposes: a tavern for the living, and a waystation for the dead.
Alterations
The original atrium was converted into a common room and tavern hall, with floating lanterns added for low, moody lighting. Magical runes have been carved into the floor beneath each table, allowing ghosts to manifest and serve guests.
Architecture
Old arcanist tower with angular stonework and an uneven silhouette. The structure has partially collapsed on the northern side, creating a jagged skyline and was constructed from pale grey stone, veined with faintly glowing quartz that hums during storms.
History
The Flagon and Ghost was originally constructed as a wizard’s tower by a reclusive necromancer whose name has been lost to time — perhaps purposefully. For decades, the tower stood as a grim landmark near the edge of Braymoor, its upper chambers flickering with strange lights and arcane residue. Rumors swirled about dark rituals and experiments involving souls, and when the tower eventually collapsed partially in 3955, most assumed the necromancer’s own magic had finally consumed him. The site was left abandoned, shunned even by scavengers due to its strong lingering presence of undeath.
It wasn’t until 4201 that Herim, a halfling cleric of the Raven Queen, arrived in Braymoor and saw potential in the haunted ruins. Seeing the restless spirits as lost stories and unresolved fates rather than threats, he repurposed the space into a tavern with a dual purpose: to serve the living and guide the dead. With the aid of Alys, a cunning Tiefling warlock who forged contracts with lingering souls, Herim transformed the cursed tower into the Flagon and Ghost. Since then, the tavern has become known as one of the strangest and most spiritually charged locations in Braymoor — where every drink is poured by a ghost with unfinished business, and every conversation might lead to an adventure beyond the grave.
Tourism
Despite Braymoor’s overall distrust of outsiders, the Flagon and Ghost has developed a quiet reputation that draws a very specific crowd. Adventurers and mercenaries come in hopes of finding work, often through the tavern’s unique contract board where spirits offer rewards for resolving their past. Scholars of the occult and clergy with a penchant for the afterlife visit to study the strange metaphysical conditions created by Herim’s binding rituals and Alys’s soulcrafting. Bards, historians, and writers flock here as well — eager to hear untold stories from the lips of the dead themselves. Even the occasional thrill-seeking traveler or local curiosity-seeker finds their way through the tavern’s creaking doors, hoping for a spooky tale or a ghostly encounter. While most avoid staying the night, the upper lofts do have a few beds — though some say sleeping above the tavern guarantees vivid dreams and whispered voices. For those brave or foolish enough to linger, the Flagon and Ghost offers an experience unlike any other: unsettling, unforgettable, and occasionally... unfinished.
Comments