To Live and Die in Korvosa

  • 4706

    3 /9

    Let's Buy a Bar
    Founding

    Namfoodle, Angar and DC, having escaped the Darklands, part ways with Luch Sandborn, Onus, Gerrin and the Drow researchers from Korvosa's Academae, Thrune and Tareth. In doing so, they claim the deed to The Wise Dragon with the hint that a powerful artifact is hidden there. Upon arriving, the group meets Mak'lae a recent escapee from a number of experiments within the Academae.   The salutations are soon interrupted by the intrusion of several Red Mantis Assassins. The team unites for the first time to defend their new home from the assassins.   Namfoodle reclaims the Chalice he took from the First World and the group begins renovations on The Wise Dragon Inn.

  • 4706

    8 /9

    Namfoodle and the Gordo Six Search Out Potential Competition and Find a New Employee
    Location
    Korvosa
    Additional timelines
  • 4706

    10 /9

    The End of Eel's End
    Disaster / Destruction

    The crew meets and forms a working relationship with Field Marshal Cressida Kroft, head of the Korvosan Guard and learns of the Shiver trade in Old Korvosa. Traveling to Eel's End, the group makes short work of Shiver dealer and slave fight runner Devargo Barvasi.   During the confusion the group rescues the jester Jack Pointe and gives him a job helping to manage the Wise Dragon Inn.

  • 4706

    15 /9

    Shiver is Killing People?

    Still coming to terms with the fact they are respectable members of society, or at least appearing that way, the group learns that an odd varient of Shiver is killing members of the city and set about doing something to stop it.

    Additional timelines
  • 4706

    24 /9

    Down the Drain
    Cultural event

    Namfoodle and the Gordo Six investigate the disappearance of a local performer eventually finding the site of a grizzly massacre by an off kilter Red Mantis Assassin officer named Scarlet. Scarlet is turned into a crab, but manages to escape. The group does manage to clear the house and hire a devout pilgrim of Desna, Christopher Antias, to sanctify the land and prevent the dangerous Danse Macabre that had taken residence there from reforming.
      Meanwhile they meet Zeeva Foxglove, owner of the Green Market, who introduces them to Telmane Fireeyes, matriarch of the local Shoanti.
      Repairs on the Wise Dragon are complete and the staff for the grand opening is hired. DC catches waitress Sabrina Demethorn sneaking out of a patron's room the next morning, but decides to respect her privacy and keeps her secret.

  • 4706

    30 /9

    The House on Hook Street
    Criminal Activity

    After putting a stop to the Shiver Trade at Eel's End, Namfoodle and the Gordo Six hope that their dealings with the substance are at an end. However, the drug dealing soon picks back up as Devargo Barvasi's old crew join together with a cult calling themselves The Brotherhood of the Spider.   Namfoodle and the Gordo Six eventually track the cult down to a house in Bridgefront. Cult leader Myra Lombroso and many of her cult are killed when their underwater ball room is flooded as Mog-Lathar, the Petrified Spider, is awoken.

  • 4706

    14 /10

    Nightmare in the Dream Palace
    Religious event

    After the desctruction of the Shiver Trade in Old Korvosa for the second time, Namfoodle and the Gordo Six begin learning of people who are simply dying in their sleep in the neighborhood with survivors reporting monstrous nightmares. Venturing back into Bridgefront, their investigation soon leads them to find the Clavis Somnus and a book of rituals which will allow them to pierce into the dimension of dreams to confront Sally Scribblebones and Excommunicated Cult Leader Nahum Caligaro. There, they finally find the source of the troubles: an artifact known as The Dreamstone.   The group performs the ritual once again, destroying The Dreamstone forever.

  • 4706

    12 /11

    Deck of Many Things Card Pulls

    It is late in the day on November 12th. Mak'lae has an evil outsider out for his destruction. 3 Lawful Namfoodle clones have appeared somewhere near Thorn's End. The PCs get a new card drawing on December 12th.

    Additional timelines
  • 4706

    16 /11

    With Rising Tensions in Korvosa, Namfoodle and the Gordo V Leave Town to Lay Low
    Life, Relocation

    Having caused a signficant number of problems in Korvosa, potentially leading towards as revolt, the party leaves Korvosa for a while to let the heat on them die down a bit.

    Location
    Korvosa
    Additional timelines
  • 4706

    17 /11

    The Harrowing
    Discovery, Exploration

    While Namfoodle and the Gordo Six where away, 3 employees of the Wise Dragon Inn and a Cleric of Desna who is a regular there come together to help the Korvosan Guard with some tasks. The Wise Dragon Adventurers head off to fight Gaedren Lamm on behalf of Zellara to reclaim her stolen family heirloom, a Harrow Deck.   Namfoodle and the Gordo Six hurry along and catch up eventually ending Gaedren Lamm and recovering Zellara's deck. After returning the deck, however, Namfoodle and the Gordo Six are dragged unexpectedly into the Storybook realm. Recovering the various pieces of Zellara's ancestor, Sonnorae, sees the group confronting a series of bizarre challenges culminating with a Blue Dragon with patches of human skin.   As Namfoodle and the Gordo Six exit the Storybook realm, they are left only with Zellara's Harrow Deck. They quickly realize this is the legendary artifact, The Harrow Deck of Many Things.

  • 4706

    21 /11

    Attack by Treerazer

    Setting up a plan to assault Treerazer, he decides to turn around and attack Thorn's End. The group manages to seriously injure him, but unfortunately is unable to finish the job and Treerazer escapes.

    Location
    Thorn's End
    Additional timelines
  • 4706

    22 /11

    The Queen Makes Herself Known

    The Queen of Korvosa, who turns out the be the Witch who's been after the party for a while, makes her intentions known to kill the party, triggering the group to stage an assault on the castle.

    Location
    Korvosa
    Additional timelines
  • 4706

    24 /11

    DC Sacrifices Himself to Prevent Disaster
    Life, Death

    With limited options, the brave Drow Monk defying all stereotypes of his race sacrifices himself to destroy an evil artifact and save countless lives. A treacherous cur also dies, but his name is not recorded in history.

    Location
    Korvosa
    Additional timelines