Golarion Events

  • 5293


    Earthfall
    Celestial / Cosmic

  • 4363


    Rain of Stars
    Celestial / Cosmic

    Additional timelines
  • 4606


    Death of Aroden

    Aroden was a god of human culture, innovation, and history. An important prophecy known as the Starfall Doctrine suggested that he was to manifest in Cheliax in 4606 AR, marking the beginning of a long-awaited Age of Glory. Instead, at the appointed hour, Golarion was racked with three weeks of storms that left the Eye of Abendego as a lasting reminder. When the weather broke, the clerics of Aroden found themselves disconnected from their god. When Abrogail Thrune I took control of the empire, Aroden was dead, and prophecy, which had defined Aroden's life and spurred his personal accomplishments and ambitions, stopped functioning.

  • 4690


    Kevoth-Kul Becomes Black Sovereign
    Political event

    Kevoth-Kul becomes the The Black Sovereign of Numeria with the support of the Technic League.

    Additional timelines
  • 4691


    Cicero's Family Forced Out of Numeria
    Life, Relocation

    Due to their outspoken nature against the Technic League Cicero Zestós Aéras's parents are forced out of Starfall by Kevoth-Kul who has found himself under the influence of the Technic League. Cicero Zestós Aéras and his family wind up swearing to free The Black Sovereign and Numeria from the sway of the league.

    Additional timelines
  • 4692

    4707


    Fourth Mendevian Crusade

    A new leader emerged amongst the demons in 4692 AR, a powerful balor known as Khorramzadeh, the Storm King. He and his forces were able to damage the Kenabres wardstone and cross the frontier, but were eventually driven back after the balor was almost slain by the dragon Terendelev.   This worrying development led to the calling of the Fourth Crusade in order to defeat the Storm King before he had the chance to unite more of the demons under his banner. Lasting 15 years, this was the longest and most exhausting of the four crusades and ended in 4707 AR more out of sheer fatigue on the part of the crusaders than any major victory or other positive tactical development.   The Fourth Crusade also marked the appearance of the Order of Heralds, a knightly order tasked with reigning in the excessive purges and inquisitions of the Third Crusade. Their efforts were largely successful, although the cleansing fire of purity still glows the strongest in Kenabres to this day.[10]

  • 4705

    13 /4

    The River Runs Wild Starts
    Miscellaneous

  • 4705

    14 /4

    The Party Hired to Guard Boat from Mivon
    Life, Organisation Association

    Captained by a tough old ranger and the first mate a tiny gnome sorcerer, the party is hired to provide extra security as the boat makes its way down the river to deliver it's cargo to a group of Paladins. The ships crew is secretive about what they are carrying, but friendly to the new guards so it's mostly left well enough alone.

    Location
    Mivon, City of
    Additional timelines
  • 4705

    16 /4

    Namfoodle Rescued from Imprisonment
    Life, Organisation Association

    Having been captured by a band of Goblins Namfoodle welcomes the rescue at the hands of his party and the new found freedom it offers for both him and his donkey, Gordo III.

  • 4705

    22 /4

    Strange Fungus Infestation Impacting Land and Fae
    Plague / Epidemic

    A strange infestation is found to be impacting the life in the River Kingdoms along the route, further trouble seems to not only find the ship as it travels, but seems drawn to it...

  • 4705

    28 /4

    Ship Increasingly the Subject of Attacks
    Metaphysical / Paranormal event

    As the ship continues to travel it becomes more and more clear that the ship is being targeted by various nefarious sources. What ever it's carrying seems to be getting agitated and does not want to be contained as it is, calling out for freedom and promising power to any which free it.

  • 4705

    8 /5

    Ship Destroyed in Attack
    Disaster / Destruction

    As the ship transits a particularly treacherous section of the river, it finds itself assaulted by a necromancer controling a ship crewed by various zombies. The battle is fierce and the ship gets rammed, forcing it into the rapids and resulting in it's destruction.   In the aftermath it's found that the captain of the ship has been killed, distraught the gnome flys off to be alone in his grief.

  • 4705

    9 /5

    Party Discovers Book of the Damned
    Life, Supernatural

    https://www.d20pfsrd.com/magic-items/artifacts/major-artifacts/book-of-the-damned-demonic/

    Additional timelines
  • 4705

    14 /5

    The Party Tricked to the First World
    Life, Relocation

  • 4705

    17 /5

    Nanfoodle Encounters Bleachlings and Elvish Researcher
    Life, Milestone

    In the process discover Cup of Eternal Radiance which was being used to preserve the Bleachlings.

  • 4706

    13 /6

    The Party Leaves the First World
    Life, Relocation

    While it may have only seems like a day or two for them, it turns out that almost a year has passed in the Material Plane. Leaving through a different method than they arrived they find themselves dropped in the middle of someones study in Korvosa .

    Location
    Korvosa
  • 4706

    22 /6

    Nanfoodle and Crew are Hired for Expedition to the Darklands
    Expedition

    After aclimating themselves to the new city they find themselves into, and pissing off certain members of The Acadamae who didn't take kindly to Alchemy as a proper field of study, Nanfoodle and the rest of his crew find themselves hired on to an expedition to search the Darklands for an ancient Dwarvish temple abandoned during their Quest for the Sky which may hold clues to solving the Drows Dark Fate.   Namfoodle and Angaar are coerced into behaving on the expedition by strategically placed Scarab of Death, Triggered s.

    Location
    Korvosa
    Additional timelines
  • 4706

    10 /8
    4706

    12 /8

    Goblinoid Uprising in Zinra'nerstra
    Revolution

    Fed up with their lot in life the Goblinoids of Zinra'nerstra rise up to protest their situation. The resulting situation quickly turns to violence as two leaders among the uprising choose chaos over progress. Somehow as a result of this a Balor Lord is released into the world resulting in large scale death and chaos.

    Location
    Zinra'nerstra
    Additional timelines
  • 4706

    17 /8

    Balor Lord Begins Attack on the Plane of Water Portal
    Military action

    In an attempt to create a permanent portal to the Abyss to begin his assault on the Material Plane the Balor Lord summons a small army of demons and begins his assault on the Portal to the Water Plane in Zinra'nerstra . While the inital attack results in the weakening of the portal's coherence the Balor is repulsed, and a call for reinforcements goes out. The Balor Lord is found to be fortifying an outpost formerly of a religious order nearby to the town and a siege is started.

    Location
    Zinra'nerstra
  • 4706

    23 /8
    4706

    25 /8

    The Party Assaults the Crusaders Hold, Currently Held By Demonic Aligned Forces
    Military action

    With the Bastion currently held by Abyssal forces, the Party supported by Paladins of Iomedae, returning from the failed 4th Crusade, begins their assault. Losses are heavy on both sides but with the Party's help they are slowly able to break through the Bastions defenses and eventually reclaim the Bastion for the forces of Good.   The Paladins decide that the Bastion should be their permanent home for their new order, working to cement relations between the surface world and the Darklands and spread the light of good further into the hearts of those who live in the eternal darkness.

    Additional timelines
  • 4706

    2 /9

    The River Runs Wild Ends
    Miscellaneous

  • 4706

    3 /9

    To Live and Die in Korvosa Starts
    Miscellaneous

    Shiver is Killing People?!?

    Location
    Korvosa
  • 4706

    3 /9

    Teleport Mishap
    Life, Failure / Mishap

    Teleportation is risky and unfortunately the wizard who was helping the Party travel from the Darklands may have overestimated how well he know the area they were going to. Fortunately for the Party it only caused them to arrive nearby Korvosa, rather than in the ground, or out to sea.

  • 4706

    5 /9

    Granted the Wise Dragon and Meet an Odd Elf
    Life, Milestone

    Having somewhat succeeded on their mission, the headmaster of the Acadamae eases their take over of the Wise Dragon. As they investigate their new location they find someone already there rummaging through the debris in the Inn. Mak'lae, an elf wizard with a penchant for chaos, is searching for an artifact that he heard may be at this location. After a fight where they are all attacked it's quickly determined that it'd be best if everyone were to stick together and everyone proceed to start to pick rooms.

  • 4706

    7 /9

    The Renovation of the Wise Dragon
    Construction beginning/end

    With the responsibility of ownership, something unknown to most of those in the party, the newly named Namfoodle and the Gordo 6, begin to renovate the Wise Dragon securing it further in the process.

  • 4706

    8 /9

    Namfoodle and the Gordo Six Search Out Potential Competition and Find a New Employee
    Location
    Korvosa
    Additional timelines
  • 4706

    15 /9

    Shiver is Killing People?

    Still coming to terms with the fact they are respectable members of society, or at least appearing that way, the group learns that an odd varient of Shiver is killing members of the city and set about doing something to stop it.

    Additional timelines
  • 4706

    12 /11

    Deck of Many Things Card Pulls

    It is late in the day on November 12th. Mak'lae has an evil outsider out for his destruction. 3 Lawful Namfoodle clones have appeared somewhere near Thorn's End. The PCs get a new card drawing on December 12th.

    Additional timelines
  • 4706

    16 /11

    With Rising Tensions in Korvosa, Namfoodle and the Gordo V Leave Town to Lay Low
    Life, Relocation

    Having caused a signficant number of problems in Korvosa, potentially leading towards as revolt, the party leaves Korvosa for a while to let the heat on them die down a bit.

    Location
    Korvosa
    Additional timelines
  • 4706

    20 /11

    Mak'lae Finds an Old Mentor and New Problems
    Miscellaneous

    On the search for help with their current problems with the Queen of Korvosa, the party winds up seeking the help of the Lantern Bearers and Mak'lae's first mentor in the magical arts. In the process they get caught up in an attempt to finally remove Treerazer.

  • 4706

    21 /11

    Attack by Treerazer

    Setting up a plan to assault Treerazer, he decides to turn around and attack Thorn's End. The group manages to seriously injure him, but unfortunately is unable to finish the job and Treerazer escapes.

    Location
    Thorn's End
    Additional timelines
  • 4706

    22 /11

    The Queen Makes Herself Known

    The Queen of Korvosa, who turns out the be the Witch who's been after the party for a while, makes her intentions known to kill the party, triggering the group to stage an assault on the castle.

    Location
    Korvosa
    Additional timelines
  • 4706

    24 /11

    DC Sacrifices Himself to Prevent Disaster
    Life, Death

    With limited options, the brave Drow Monk defying all stereotypes of his race sacrifices himself to destroy an evil artifact and save countless lives. A treacherous cur also dies, but his name is not recorded in history.

    Location
    Korvosa
    Additional timelines
  • 4706

    25 /11

    To Live and Die in Korvosa Ends
    Miscellaneous

  • 4707

    8 /1

    Plans Laid to found Fort Thorn in Bloodsworn Vale
    Founding

    Fort Thorn is founded in Bloodsworn Vale which is in the The Mindspin Mountains to the east of Korvosa .

  • 4707

    13 /1

    Found Omens Starts
    Miscellaneous

    A voice from beyond the grave and a message leading into a location which should be unattainable, will the heroes be able to rescue their friends and determine why Pharasma would have sent them there to begin with?

  • 4707

    13 /1 12:00

    DC and Horus Encounter Odd Cultists
    Discovery, Exploration

    Waking up in an odd location, constantly berated by winds and rain DC and Horus begin to explore the location which they quickly realize is not their afterlife. They realize they are on a floating debris field and not alone.   Cultists and Krakens both decide that they are where they shouldn't be and attempt to correct the situation. Fighting off their foes they find magical help which let's them contact their friends informing them that they are still alive and in need of some serious help.

    Location
    Eye of Abendego
  • 4707

    14 /1

    Message Received from DC
    Life, Supernatural
    Additional timelines
  • 4707

    23 /1

    Namfoodle Finds Old Friend and Solution to Current Problem
    Miscellaneous

    Having discovered an old friend of his from Thom in the River Kingdoms, Namfoodle is happy to find out she has an Airship which can make the journey to the Sodden Lands much faster and it also happens to be close to an area she needed to investigate herself anyway.

  • 4707

    28 /1

    Airship Crashes into the Sodden Lands
    Disaster / Destruction

    After the airship they were traveling on was destroyed by Dragons seeking to rescue their eggs which were being used to power it, the Party finds themselves stranded in the Sodden Lands on a series of rope bridges and tops of towers of a former major city which is now under near constant barrage from hurricane force winds and rain due to the Eye of Abendego.

    Location
    The Sodden Lands
  • 4707

    30 /1

    Party Wanders into the Eye of Abendego
    Expedition

    Potentially never to be seen again.

    Location
    The Sodden Lands
    Additional timelines
  • 4707

    15 /3

    Second Darkness Starts
    Miscellaneous

  • 4707

    11 /4

    Drow at Devils Elbow Stopped
    Military action

    Location
    Devils Elbow
    Additional timelines
  • 4707

    21 /9

    Rise of the Runelords Starts
    Miscellaneous

  • 4707

    24 /9

    HoS: Assault Thistlestop

  • 4707

    14 /10

    The Heroes of Sandpoint Assault the Valley of the Black Tower
    Military action

    And the fortress, Jorgenfist

    Additional timelines
  • 4714

    14 /6

    Iron Gods Starts
    Miscellaneous

    Additional timelines
  • 4714

    16 /6

    The Westgate Quads Explore Torch Hill
    Discovery, Exploration
    Location
    Torch
    Additional timelines
  • 4714

    1 /7

    The Westgate Quads Travels from Torch to Scrapwall
    Expedition

    Traveling from Torch to Scrapwall, with a stop along the way, the party encounters an odd fellow from Nidal, Kerish , a bloodrager who had been part of a Nidalese expedition in Numeria . The rest of his party wiped out by robots, Kerish joins up with The Westgate Quads and assists them in their adventures.

    Additional timelines
  • 4714

    11 /7

    The Westgate Quads Gain Scrapworth and Eliminate Scrapwall Gangs

    Exploring the ruins, always with weapons at hand, the group clears out supposedly impossible tasks, gaining fame that the locals refer to as "Scrapworth". This leads them to be invited to participate in a gladatorial exhibition and an audience with the Lords of Rust and Hellion.

    Location
    Scrapwall
    Additional timelines
  • 4714

    13 /7

    The Westgate Quads Assault Hellion
    Military action

    In a tragic turn of events the assault on Hellion is bloody and unsuccessful, leaving the two survivors broken. Ade'dul, the elven arcanist flees Numeria leaving Westgate a broken drunk hiding out in Torch .

    Additional timelines
  • 4716

    13 /5

    New Party Meets with Westgate

    Session Report
    Read Session Report
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