Half-Elf
The half-elves of Godweave tend to be the result of the offspring of sand elves and their human neighbors. Beholden fully to neither people group, they walk the line between two worlds. A half-elf might be found in either a sand elf settlement or a human city with equal frequency, and they are far from an uncommon sight on the Western Continent.
Alignment: Half-elves may or may not inherit the customs of their elven half, so their alignment largely depends on whether or not they are raised by their human or elvish parents.
Deities: Half-elves might serve Nefershur as their elven parent did, or follow a more human route and follow any other Western god.
Homeland: Half-elves are found throughout the Western Continent.
When choosing your Half-Elf Versatility trait, the Drow Magic option is replaced by the following:
Solid Footing (Desert Elf Heritage). You have advantage on saving throws and ability checks made to prevent being moved against your will or being knocked prone, and ignore the effects of difficult terrain if you have dashed or disengaged this turn.
Alignment: Half-elves may or may not inherit the customs of their elven half, so their alignment largely depends on whether or not they are raised by their human or elvish parents.
Deities: Half-elves might serve Nefershur as their elven parent did, or follow a more human route and follow any other Western god.
Homeland: Half-elves are found throughout the Western Continent.
When choosing your Half-Elf Versatility trait, the Drow Magic option is replaced by the following:
Solid Footing (Desert Elf Heritage). You have advantage on saving throws and ability checks made to prevent being moved against your will or being knocked prone, and ignore the effects of difficult terrain if you have dashed or disengaged this turn.
Geographic Distribution
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