Built upon the largest of the nine hills, this is the oldest section of Farholde and the only part of the town surrounded by a wall. When the hill fort that became Hamorhall fell, there was across the river a small Iraen town. The town surrendered without a battle and was captured intact. Auld’Irey, a corruption of “Old Iraen”, is the rebuilt remains of that settlement.
Today Auld’Irey is the most densely populated portion of Farholde. Every available plot has been developed and buildings are stacked upon buildings. The majority of commerce is done here and the lion share of Farholde’s shops, taverns, and inns are located in this quarter.
This quarter is not just filled with shops. Many people live here and the oldest houses in the city are located here. Once Auld’Irey was the nicest place to live in town but recently that honor has been usurped by the manors of Calliver Green.
Auld’Irey is also where the headquarters of the town watch is located. This ensures that this quarter is the most patrolled and safest public section of the city
This gently sloping hill is amongst the highest points south of the Scardynn delta and has become home to the wealthiest residents of Farholde. Access to the Green is blocked by a small private guard post. Without a pass granted by a resident, access is not allowed.
Only six estates stand on the hill: Welshire Hall (the personal estate of the duke himself), Vanderhall (Baron Arkov Vandermir’s estate), Beaconhelm (the estate of Syr Bonder of the Beacon), Hallynsgate (home of the mayor and reeve, Hugo Hallynbeck), Cranstyn Spire (owned by Farholde’s wealthiest merchant – the lady Shalyn Marsten) and Far Ghasten (an empty but meticulously maintained manor owned by the powerful Ghastens of Ghastenhall).
The six estates surround a large picturesque communal green. This lush private park, once venerated as a holy place by the Iraen, still boasts a great and ancient yew tree, its knotty trunk more than sixteen feet across at its widest. This tree gives the hill its name – Calliver is a bastardized version of its older name Cannock Ivar, which means literally the Hill of the Yew. Once druids prayed to this old tree, but now it is far more likely that you will find some young noble scion picnicking beneath the vast spread of its countless branches.
This is the low-lying middle between Auld’Irey, Newchurch, Estell, and Jasperhill. Being one of the lowest areas around the delta, no one sane would live here and yet it is crowded with temporary structures, water-logged shanties, and traveler’s tents. This transient community is definitely the bad part of town.
It exists because the town watch has repeatedly proven it loathes coming down here. This is understandable, it is not easy to get to Drownington from Auld’Irey. The bridge that connects Auld’Irey to Newchurch is separated by a wall. The eastern gate that connects Auld’Irey to Estell has no access to Drownington. You have to leave through the north gate and trudge through hundreds of yards of muddy bog to make it to Drownington. The guard rarely bothers. Thus, there is effectively a small lawless zone right in the middle of Farholde. This is Drownington. And if someone needs to avoid officials and doesn’t mind the occasional flood, anyone can set up shop here.
Drownington is a maze of transients and cast-offs. Fights and muggings are common. Illegal goods unthinkable to trade up on the hills are openly trafficked here. Desperate prostitutes peddle their wares beside drunken river sailors too broke to afford lodging above
Newchurch is the name of the neighborhood, the hill it sits on, and the common title given to the Mitran church at its center. The church was commissioned by the Victor during his visit to Farholde (the same visit during which he raided the Horn). It was this commission that caused the old temple (now the Templeton Rise) to be abandoned and later sold to the Marstens.
The church itself, formally known as the Hall of the Sun Victorious, is perhaps the most majestic building in all of Farholde. It rises in baroque splendor to dominate its hill. Its great central spire, crowned with a Mitran sunburst, can be seen from almost any point in town. The church once had a large staff of clergy. Most of them are gone. They went with Lord Argus to war, serving as healers and spiritual support for the troops. What remains are just a few junior laymen who conduct services and keep the place in order.
Located at the highest point in Auld’Irey is the center of all trade in Farholde -- the Templeton Rise. Originally, a pagan Iraen temple, a temple to all the Avalonian gods (including both Ashmedei and Mitra) supplanted it. When the Darian dynasty overthrew the Barcan kings, that temple was abandoned and sold to the Marsten family, a lineage of rich merchants. The family remains the current owners and this is the hub of their mercantile empire.
The lady Shalyn Marsten (the Marsten family a century ago bought a very minor noble title -- thus she is the “lady Marsten”) presides over her dominion from this perch. The building is an open hall where goods are traded in bulk. Various merchants maintain stalls where sellers can take their wares in hopes of finding a buyer. At the far end of the hall is the only permanent fixture, the Marsten Offices. The place is loud and furious during business hours as auctions are held one after another.