Feloran War of Unification, Part 2 Plot in Getninia | World Anvil

Feloran War of Unification, Part 2

The Mysterian Crew has taken the town of Lëra and returned back to the main encampment of Dotharan Alliance General Yusuf. While they were away, the Sorenians finished repairing their trebuchets and the encampment has come under fire for the second day in a row. General Yusuf hopes the party has good news for him from the western company.   It will take a day for the reinforcements (30 Dotharan Oyemörn incl. 3 searjants) to arrive at Hosni's position and another 1-3 for them to establish routine patrols along the road.
"Our orders were to capture the city, not negotiate it's survival"
 - Captain Bassam
Yusuf would accept a Sorenian surrender, perhaps even conditional, as he is in the business of efficiency. Bassam however, wants to spill Sorenian blood and acts like their orders are to raze Soren after pillaging it.

Backdrops

Locations

Soren

The city is protected by 500 Fèlmörn, mostly commoners called into service at the outset of the war; 4 ancient Feloran trebuchets; and the remaining Knights of Fèlʼörë, the well-armed Oyemörn. Normally, the Sacred Knights of the Temple would be protecting the city too, but only 5 have stayed behind while the rest were in Lëra. There are also numerous Fèlmörns stationed at points leading to the city from the main encampment. It is home to the Imperial Court, the palace of the Sovereign, it is a massive building that looms in the center of the city, made of grey stone with marble floors. It has been expanded and renovated countless times since it's original construction as the Steward's Quarter during the Àntrepari. Its spacious Throne Hall has thick pillars with inscriptions depicting Feloran history, starting with the 1st Mirenelis Dynasty and ending with the beginning of the Northern Conquest.

Threats

Opposing Forces

Sorenian Professional Company. 10-30 soldiers. Likely to be encountered in the approach to Soren along fortifications. There is a company of 15 in the tower guarding the northern approach to Soren. Sorenian Company. 20-40 rural levies. Likely to be encountered in fortifications and in patrols with a singular Searjant leading them. Less likely to be in cities. Sorenian Trebuchets. There are about 5 to contend with that use a variant trebuchet statblock. Ancient Sorenian Trebuchets. There are six total in existence. Several more exist but are nonfunctional due to age, missing components, and damage. One is at the tower.   Sorenian Army  
  • Sorenian Oyemörn. Professional soldiers, their searjants are expert archers. Approximately 200 formed with another 50 in Soren. They started the war with far greater numbers. (20 Searjants)
  • Sorenian Fèlmörn. Filling out the ranks to 300 is about a hundred rural levies akin to the ones guarding the tower. (10 Searjants)
  • Sorenian General. Add elven racial mods (+2 Dex, Darkvision, additional +1 to Perception, can't be charmed, trance, feloran language). Can also cast Hold Person thrice per day.

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