Fleshless Species in Geshkara | World Anvil

Fleshless

Lost souls, those that come up from the Underdark, the fleshless live miserable lives of aimless wandering. Most people simply see a monster, a walking corpse, and so they live on the fringes of society, scavenging what they can, and avoiding contact and detection.   Very little is known of these folk. The dwarves will say little, but they do say they come up from far below, that they once were men, and that they deserve pity. Various legends of their origins abound, but no more than legends. One of the most famous is that a man trapped down far below the earth ate one of the sacred rats of the goddess of decay out of desperation or not knowing its divine importance, and was cursed by the goddess with rotting skin and unendurable hunger.   They are bruised, rotting, decaying. A body with no skin, flesh a dusky blue or black. They look like a man flayed and hung to dry, a desiccated mummy. They may have small patches of hair, and their voices are rough and strained. Masks and disguising magics see common use in order to ease their relations with society.

Fleshless Features

Culture: Unknown
Religious Leanings: None
Physical Characteristics: Dusky, skinless
Ability Score Increase: –1 Charisma, +1 Constitution and +1 Perception
Age: The same age as humans
Size: The same size as humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Languages: You are fluent in Undercommon and conversational in Kushan.
Features:
  • Anomaly: You do not need to eat, drink, or breathe, and you are immune to disease.
  • Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.
  • Dead Flesh: You gain +2 resistance to necrotic damage.
  • Detachment: You gain proficiency in Stealth and your choice of Occult or Survival.
  • Regurgitate: You use a bonus action to make an attack, adding your proficiency bonus and Constitution bonus to your roll, for 1d4 poison damage, which becomes 1d6 at 4th level and 1d8 at 8th level. You cannot use this feature again until you finish a long rest.
Playable in: Campaign II, IV, VI, B-I, IX

Comments

Please Login in order to comment!