Diplomat in Geshkara | World Anvil

Diplomat

Placeholder.   You must have a Charisma score of 7 to multiclass into this class.  
Level Proficiency Bonus Perk Tier Other Features № of Attacks
1st +2 1 Roguish Discipline, Refined Pursuits 1
2nd +2 1 - 1
3rd +2 1 Ability Score Improvement 1
4th +3 2 Expertise 1
5th +3 2 Diplomat Feature 1
6th +3 2 - 2
7th +3 3 Ability Score Improvement 2
8th +4 3 Expertise 2
9th +4 Ultra - 2
10th +4 - Diplomat Feature 2
 

Class Features

Hit Points

Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution modifier
 

Proficiencies

Armour: light
Weapons: simple weapons, backswords, estocs, fencing daggers, hand crossbows, light shields, longswords, rapiers, shortswords
Tools: Calligrapher’s Tools
Skills: Dexterity, Speech, and choose thwo of Intuition, Investigation, Lore, Mercantilism, Performance.
Other: two additional languages of your choice  

Expertise

At first level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.   At fourth and again at eighth level, you can choose one more of your proficiencies, either a skill or with thieves' tools, to gain this benefit.  

Diplomat Feature

Placeholder.  

Perk List

Perk Name Tier Description
Roguish Discipline 0 As a rogue, you gain the following traits:
  • You gain proficiency in Dexterity.
  • You know an additional language.
Refined Pursuits 0 Gain the following traits:
  • You gain the ability to make Diplomacies. You can use a Diplomacy to reroll any Charisma check, using the higher result.
  • You gain proficiency in light armour, simple weapons, backswords, estocs, fencing daggers, hand crossbows, longswords, rapiers, and shortswords.
  • You gain proficiency in Calligrapher’s Tools.
  • You know an additional language.
  • You gain proficiency in Speech and two skills of your choice of Intuition, Investigation, Lore, Mercantilism, Performance.
  • At 6th level, when you take the attack action, you attack twice.
Perk Name Tier Description
Honeyed Words 1 Gain the following trait:
  • Whenever you make a Speech check, you may treat a roll of 7 or lower as an 8.
Jack of All Trades 1 You can do a little bit of everything. Gain the following benefits:
  • You can add half of your proficiency bonus to skills you are not proficient in. As well, you are able to attempt Skilled checks using skills you are not proficient in.
  • You gain proficiency in one artisan’s tool of your choice.
  • You gain proficiency in one instrument of your choice.
  • You gain proficiency with kukris, whips, bladed gauntlets, chakras, and shotels.
Mensur 1 Gain the following benefits:
  • You gain one fighting style of either Archery, Dueling, or Two Weapon Fighting.
  • When you successfully make an attack, you may use a Diplomacy Action to add an additional d6 damage of the weapon’s type.
Last Word 1 Gain the following benefits:
  • You can make attacks of opportunity.
  • When a creature you can see misses an attack against you, you can use a Diplomacy to insult them as a reaction, dealing 1d6 psychic damage.
Team Player 1 Gain the following benefits:
  • You gain the Protection fighting style.
  • You can use a Diplomacy to take the help action as a bonus action.
Perk Name Tier Description

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