Simple Weapons
Weapon Name |
Cost |
Crit |
Damage |
Weight |
Space |
Properties |
Caestus |
2 sp |
20 |
1d4 crushing |
1 lb. |
1 |
Light |
Club |
1 sp |
20 |
1d4 crushing |
2 lb. |
1×2 |
Light |
Dagger |
2 gp |
19-20 |
1d4 piercing/slashing |
1 lb. |
1 |
Finesse, Light, Thrown (20/40/60) |
Dagger, push |
2 gp |
18-20 |
1d4 piercing |
1 lb. |
1 |
Finesse, Light |
Hatchet |
5 gp |
20 |
1d6 slashing |
3 lb. |
1×2 |
Thrown (20/40/60) |
Hammer |
4 gp |
20 |
1d6 crushing |
3 lb. |
1 |
|
Kunai |
4 gp |
19-20 |
1d4 piercing/slashing |
2 lb. |
1 |
Finesse, Special |
Mace |
5 gp |
20 |
1d6 crushing |
4 lb. |
1×2 |
Versatile (1d8) |
Pickaxe |
3 gp |
20 |
1d6 piercing |
3 lb. |
1×2 |
Versatile (1d8) |
Quarterstaff |
5 sp |
20 |
1d8 crushing |
2 lb. |
1×6 |
Two-handed |
Sickle |
1 gp |
20 |
1d4 slashing |
2 lb. |
1 |
Light, Shieldbreaker |
Spear |
5 gp |
20 |
1d6 piercing |
3 lb. |
1×6 |
Reach, Thrown (20/40/60), Versatile (1d8) |
Weapon Name |
Cost |
Crit |
Damage |
Weight |
Space |
Properties |
Crossbow, light |
25 gp |
20 |
1d8 piercing |
5 lb. |
2×2 |
Ammunition (80/200/320), Loading, Two-handed |
Dart |
5 cp |
19-20 |
1d4 piercing |
¼ lb. |
5 per 1 |
Finesse, Thrown (30/75/120) |
Shortbow |
25 gp |
20 |
1d6 piercing |
2 lb. |
2×3 |
Ammunition (80/200/320), Two-handed |
Sling |
1 sp |
20 |
1d3 crushing |
0 lb. |
1 |
Ammunition (30/75/120) |
Martial Weapons
Weapon Name |
Cost |
Crit |
Damage |
Weight |
Space |
Properties |
Arming Sword |
10 gp |
20 |
1d6 piercing/slashing |
2 lb. |
1×2 |
Finesse, Light |
Battleaxe |
10 gp |
19-20 |
1d8 slashing |
4 lb. |
1×3 |
Versatile (1d10) |
Backsword |
12 gp |
19-20 |
1d8 piercing/slashing |
3 lb. |
1×2 |
|
Estoc |
15 gp |
19-20 |
1d8 piercing |
3 lb. |
1×3 |
Finesse, Versatile (1d10) |
Falchion |
3 gp |
19-20 |
1d8 slashing |
2 lb. |
1×2 |
|
Glaive |
20 gp |
20 |
1d12 slashing |
6 lb. |
1×7 |
Heavy, Reach, Two-handed |
Halberd |
20 gp |
20 |
1d10 piercing/slashing |
6 lb. |
1×7 |
Heavy, Reach, Two-handed |
Kukri |
8 gp |
18-20 |
1d4 slashing |
2 lb. |
1 |
Finesse, Light, Shieldbreaker |
Lance |
10 gp |
20 |
1d12 piercing |
6 lb. |
1×7 |
Reach, Special |
Longsword |
15 gp |
20 |
1d8 piercing/slashing |
3 lb. |
1×3 |
Versatile (1d10) |
Lucerne |
20 gp |
20 |
1d10 crushing/piercing |
6 lb. |
1×7 |
Heavy, Reach, Two-handed |
Maul |
10 gp |
20 |
2d6 crushing |
16 lb. |
1×5 |
Heavy, Two-handed |
Morningstar |
15 gp |
19-20 |
1d8 piercing |
4 lb. |
1×2 |
|
Pike |
10 gp |
20 |
2d6 piercing |
10 lb. |
1×8 |
Heavy, Reach, Two-handed |
Rapier |
25 gp |
19-20 |
1d8 piercing |
2 lb. |
1×3 |
Finesse |
Scimitar |
25 gp |
20 |
1d6 slashing |
2 lb. |
1×2 |
Finesse, Light |
Warhammer |
15 gp |
20 |
1d8 crushing/piercing |
3 lb. |
1×3 |
Versatile (1d10) |
Whip |
2 gp |
20 |
1d4 slashing |
1 lb. |
1 |
Finesse, Reach |
Zweihänder |
50 gp |
20 |
2d6 piercing/slashing |
6 lb. |
1×6 |
Heavy, Two-handed |
Weapon Name |
Cost |
Crit |
Damage |
Weight |
Space |
Properties |
Blowgun |
10 gp |
18-20 |
1 piercing |
¼ lb. |
1 |
Ammunition (25/63/100) |
Crossbow, hand |
50 gp |
19-20 |
1d6 piercing |
3 lb. |
1 |
Ammunition (30/75/120), Light, Loading |
Crossbow, heavy |
75 gp |
20 |
1d10 piercing |
18 lb. |
3×3 |
Ammunition (100/250/400), Heavy, Loading, Two-handed |
Javelin |
8 gp |
20 |
1d8 piercing |
2 lb. |
1×4 |
Thrown (40/60/80) |
Longbow |
50 gp |
20 |
1d8 piercing |
2 lb. |
2×4 |
Ammunition (150/375/600), Heavy, Two-handed |
Net |
1 gp |
|
|
3 lb. |
1 |
Special, Thrown (5/10/15), Two-handed |
Exotic Weapons
Weapon Name |
Cost |
Crit |
Damage |
Weight |
Space |
Properties |
Bladed gauntlet |
12 gp |
19-20 |
1d6 piercing/slashing |
1 lb. |
1 |
Finesse, Light |
Catch pole |
15 gp |
20 |
1d2 crushing |
6 lb. |
1×7 |
Finesse, Reach, Special, Two-handed |
Chakram |
3 gp |
20 |
1d8 slashing |
1 lb. |
1 |
Finesse, Light Thrown (30/60/90) |
Falx |
18 gp |
20 |
1d8 slashing |
3 lb. |
1×3 |
Shieldbreaker, Versatile (1d10) |
Fencing dagger |
2 gp |
19-20 |
1d4 piercing |
1 lb. |
1 |
Finesse, Light, Special |
Flail |
8 gp |
20 |
1d8 crushing |
2 lb. |
1×2 |
Shieldbreaker |
Flamberge |
20 gp |
20 |
1d10 slashing |
3 lb. |
1×3 |
Versatile (1d12) |
Ram-dao |
25 gp |
20 |
2d6 slashing |
6 lb. |
1×3 |
Heavy, Shieldbreaker, Two-handed |
Shotel |
5 gp |
20 |
1d6 piercing |
2 lb. |
1×2 |
Finesse, Light, Shieldbreaker |
Trident |
5 gp |
20 |
1d6 piercing |
4 lb. |
1×3 |
Thrown (20/40/60), Versatile (1d8) |
Urumi |
12 gp |
19-20 |
1d6 slashing |
2 lb. |
1×5 |
Finesse, Reach |
Shields
Weapon Name |
Cost |
Crit |
Damage |
Weight |
Space |
Properties |
Greatshield |
50 gp |
20 |
1d3 crushing |
20 lb. |
3×3 |
+2 AC, Heavy, Unbreakable |
Shield, heavy |
7 gp (wood)/20 gp (steel) |
20 |
1d3 crushing |
10 lb. (wood)/15 lb. (steel) |
2×3 |
+2 AC, Heavy |
Shield, light |
3 gp (wood)/9 gp (steel) |
20 |
1d2 crushing |
3 lb. (wood)/4 lb. (steel) |
2×2 |
+1 AC |
Firearms
Weapon Name |
Cost |
Crit |
Damage |
Weight |
Space |
Properties |
Arquebus |
70 gp |
20 |
2d6 piercing |
14 lb. |
1×6 |
Ammunition (range 100/350/400), Double-proficiency, Heavy, Long-loading, Two-handed |
Blunderbuss |
65 gp |
19-20 |
2d8 piercing |
8 lb. |
1×3 |
Ammunition (range 30/75/120), Double-proficiency, Heavy, Long-loading, Two-handed |
Pistol rapier |
275 gp |
20/19-20 |
3d4 piercing/1d8 piercing |
3 lb. |
1×3 |
Ammunition (range 45/113/180), Double-proficiency, Long-loading/Finesse |
Pistol shortsword |
250 gp |
20/20 |
3d4 piercing/1d6 piercing/slashing |
3 lb. |
1×2 |
Ammunition (range 45/113/180), Double-proficiency, Long-loading/Finesse, Light |
Wheellock musket |
220 gp |
20 |
3d6 piercing |
10 lb. |
1×5 |
Ammunition (range 100/350/400), Double-proficiency, Heavy, Long-loading, Two-handed |
Wheellock pistol |
150 gp |
20 |
3d4 piercing |
1 lb. |
1 |
Ammunition (range 50/125/200), Double-proficiency, Light, Long-loading |
Catch pole: You suffer −5 to hit when you use a catch pole to attack a target within 5 feet of you. When you make an attack with the catch pole, you can try to grapple a target instead of dealing damage. The target must make an Agility contest against your attack roll or be
Grappled. A creature grappled by the catch pole may use an action to attempt to free itself with an Agility contest against your attack roll.
Fencing dagger: When wielded in your off hand, you gain +1 to normal and touch armour class against melee attacks from weapons without the
Heavy property or non-weapon melee attacks from Medium or smaller creatures.
Kunai: Unlike finer weapons, the kunai can readily substitute for a crowbar or piton without being damaged in the process.
Lance: You suffer −5 to hit when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
Net: A Large or smaller creature hit by a net is
Restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
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