GenIsys Fantasy 5.0 Errata 2021 in GenIsys Games | World Anvil

GenIsys Fantasy 5.0 Errata 2021

Version .89

  • Added Glory, Retainers, Contacts, and Allies,
  • Removed the Networking Skill
  • Added Reputation
  • Added a lot of index entries
  • added some chapter indexes
  • Changed the Fear and Stress system to one streamlined system

  • Version .88

  • Change section Basic Guild to The Basics
  • Removed Fists of Fury
  • Removed Save feats
  • Added some stuff in the character creation section
  • Added Karma and Price and Promise stuff.
  • Added the Win, updated the rewards section as well.
  • Created a 28th level fighter, he is pretty gnarly.
  • Version .087

  • Added some culture stuff to Cimmerian elves and Va-Kesh
  • Added some ranger type feats, for survival and calming animals
  • Now using a different initiative system. D6 team system.
  • Add this to the skill section. When the situation might suggest you make several redundant checks, don’t make the players roll them, roll once, and keep that roll until something changes to warrant another roll. If they fail, tell them they need to take another approach, if they succeed narrate the quality of the original roll, avoiding un-needed rolls.
  • Wizard’s Require an order or have a 3 intelligence to be a Wizard Archetype.
  • Races gain a bonus to CP for specific skills based on age.
  • Removed all Dark Vision, added Night Vision
  • Changed AOE spell mana cost for a burst radius, to 2x the burst radius and 1 Power Pool Point.
  • Added a benefit to Grit, You can spend a Grit to reduce pain effects by one step. This lasts for 1 minute plus 1 minute for every constitution feat you have.
  • Finished the Die Hard Feat. Cleaned up Resolve saves to auto stabilize.
  • Added a +2 defense if you move more than 10’ in your round.
  • Added an alarm spell (Divination / Tigana’s Alarm CP 1)
  • Used weapons roll a 1d10 and 1d8 to attack.
  • Put move penalties in the armor tables as well as in the descriptions so players don’t miss that.
  • Version .086

  • Change: Lowered the weight on the Elf Tomahawk to 3lbs. instead of 4.
  • Added: Cleared up Standing up from Prone, costs 2 movement, and you are vulnerable unless you use a disengage action.
  • Added: Unarmed opponents that are trained in unarmed combat are not vulnerable while unarmed.
  • Updated the Pull your Attacker Feat, to use a bonus action to move attack to adjacent.
  • Added: Two terrain feats for those who want ranger skills feats.
  • Moved some stuff around the Actoin Table, also added some clarity to the aid ally action.
  • Set all actions and reactions to reset at the start of your turn.
  • Did a little clean up on reactions.
  • Alphabetized all the left hand columns of the personality profile. Changed one of the secular entries to Nobility.
  • Added optional spell rule for Critical Success and Failures on page 96.
  • Cleaned up some CS/CF stuff for skills and added the project paragraph. P.43
  • Version .085

  • Changed out elves low-light vision for better hearing, why would they get it, they don’t live in a dark place or underground.
  • Orcs are mountain dwellers and forest dwellers, not underground, I took away dark vision. To compensate, I gave them an extra wound point, they get 6 instead of 5.
  • Found the Burly ability for the Jotnar was not finished. I finished it.
  • Did some format fixes in the Race section.
  • Bolded each beginning title. Also looked for other chapters where bolding got removed.
  • Updated “Getting up from Prone” It now considers the type of armor you are wearing. It takes 1 movement to get up if you are in light or no armor, 2 movement if you are in medium armor, and 3 movement if in heavy armor. If you want to get up to 1 knee it is one less
  • Updated the Karma Chart to be easier
  • Fixed a lot of index entry formats
  • Added the missing feat categories to the index.
  • Added CP costs for armor training in the Equipment/Armor section so you don’t have to go back and fortrh.
  • Heavy Armor had 2 movement penalties. I removed the -4 and left the -3.
  • ADDED: If your Charisma is less than 1, it regenerates 1 per hour.
  • FIX: Found the training for Exotic Weapons is wrong. It should say training is for each indvidual type of exotic weapon.
  • Made everytyhing in the CPC a Feat and changed the section to a basic guild to help understand the system better. It will be easier to understand.
  • Also added a ton of page numbers for reference to the various places to read more about these abilities.
  • Cleaned up a bunch more formating.
  • Version .084

  • Fixed spelling of Archetype.
  • Added a Race index to the start of the Race section
  • Added a column in the weapons charts to show what ability score is used for those weapons.
  • Changed the “Cleric” Archetype, to Sacred Caster
  • Added a starting mana entry for Fighter, Scoundrel and Specialist so they can calculate it if they want to use spells in the future.
  • Page #2 missing on character sheet, added that.
  • Face Tag added the character sheet main page
  • Changed the old Str/Coordination entry on the combat section of the Character sheet to say ability used.
  • Fixed the total morality on the personal profile
  • Removed the Initiative from the Combat page on the Char. Sheet
  • Version .083

  • Adjusted the professions and crafts a bit, around tailors and weavers
  • Sent Les a copy after NDA 7/27/2021
  • Added a CP 5 Magic Spell called Spell Dome
  • Changed Corrosive Secondary Effect to pain instead of more damage.
  • Added a Craft and a Profession to those lists.
  • Version .082

  • Worked on the Intro
  • Touched up the Networking Skill
  • Cleaned up the Character Reward Section.
  • I found a contradiction in the skills section concerning trained skills I fixed this. I also added a bonus for a 1 or higher intelligence, your knowledge skill loses it trained requirement.
  • Added some description to some of the ability scores.
  • Broke up the Crescendo ability of the Entertainer. There is now a new ability called Director’s Eye. This will give them more use of abilities and more specific to the task.
  • Version .081

  • Goblin blood is green
  • Added a navigation side bar with links in the PDF
  • Added a Quiet Spell in the divination spell section.
  • Spent the evening cleaning up the Arch Types
  • Adjusted Fighter’s Tactics Points, and removed the give a reaction, this is a rogue ability.
  • Increased the bonus on the Scoundrel’s Luck (First Use)
  • Reworded the Entertainer’s Arrangements to be clearer.
  • Rearranged the Layout of Arch Type abilities to be clearer.
  • Added a share for the Wizard to share his MR.
  • Removed Entertainers Drum Ability.
  • Fixed Vanquish undead to be in line with what we did in our 5e game.

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