The version number shows the changes that are added to that new version. If you have 0.92, then all the listed changes under V.0.92 are in your version.
GenIsys Fantasy
Version 0.94.01
Added some burial traditions to the Serpentine
Version 0.94
Uploaded to DriveThru on 01/19/2023
Fixed 2 Bookmark Errors
P.71 Divine Agent Strength changed to Brawn, found other entries and fixed them too
Typhon was missing from the Scions, I have added him
Added the, "First Rule." here it is:
The Game Master’s Judgement supersedes all the rules in this book. The GM decides which Arche types, races, feats, skills, and spells they will allow in their campaign. They will decide which rules, optional or otherwise will be available. The GM will also determine the interpretation of any and all rules, no exceptions. So, if your GM changes or does not allow something. Deal with it. Or better yet, step up and be a GM.
Version 0.93 (Out on 12/8/2022)
I guess I did not grammar check the first 10 pages (They were all new stuff) fixed over 100 grammar errors.
Added starting Reputation to the Social Status table
Added two Trickery spells. Walls I-IV. They create walls of different materials, version III and IV are permanent.
Added the Insanity Condition. "Insanity: Your thresholds on 4 of your 5 fear/stress damages are considered to be crossed. You can choose the one that is not."
Added to shields, if kneeling or take a knee your defense from the shield doubles
Added some verbiage to help with the Diplomacy skill and the Escape Artist skill
Added a description the the Net as a weapon. It included SCs to escape and time needed to escape
Version 0.92
WOW, I found a full section of Feats missing. Social Feats. This will complete V0.92.
Moved Mounted Combat Feat from Melee Combat section to the Basic Combat Section
Entertainer Archetype, your performing is considered your focus if casting a spell
Changed all references of Resurrection to Raise Dead
Added some entries for the index
Fixed some weird formatting with the Grapple chart on page 207
Added some more explanation to the Stress fear explanations. Made it a bit more understandable.
Found and removed a strange apostrophe in the Weapon Specialization Mastery Feat
Cleaned up Precise Shot (Ranged Combat Feat) to match the combat rules
Version 0.91
Added some details to the stealth skill.
On languages, I corrected an error, Gnomes spoke Gnome, not common. I also put the harder languages in red. They are Gnome, High Draconic, Language of Light, Krustallos, and Nobility/Royalty.
Updated the names of some coins on the currency page, to be consistent with WA.
Purity for your Karma was overlapping with the Purity of the blood of a Scion. I changed the Scion to Pedigree.
Removed a few places where it mentions long rest, these were changed to sleep
Grit and Wound section did not get marked as a heading. That is fixed it will show up in the indexes now.
Added some more definition to the this section.
Adjusted the Specialist ability "Good at what you do" renamed it "Master." So you would be a Master Cobbler, or Master Cartographer...
Changed the "Better Work" from a +10 bonus to +5.
Also changed the verbiage of this ability to be work well with the Craftsman Beginning and then blend into the Crafter's Guild.
Added some information to the survival skill about tracking and an example how finding things in the wild works.
Added the missing Survivalist Feat, (Whew, TJ did not catch me on this one).
Moved the Types of Terrain to the same section of the Movement and Terrain Section in the Adventuring Chapter.
Added a +2 Stealth to the Woodland Hunter Feat.
Version .90
Fixed some Math with the spells
Removed the Potent spell Feat
Spells like "Greater Shield and Shield were not next to each other in alphabetized spell List. I renamed them Shield I and Shield II. So they are next to each other.
Cleaned up the indexes
Price and the Promise Disciples
Version 0.51
Moved 5 entities to the Price and The Promise, they were more pacts then clergy
Renamed this to PatP Disciples instead of Clergy. Is this better?
Added the Paths of Trees spell to Allyra
Added 2 create undead ritual for the Orcus Wizards/Clerics
Price and the Promise
Version 0.51
Moved 5 entities from the Price and The Promise Disciples, they were more pacts then clergy
Added one more power to each of the four elemental promises
Version 0.50
Added a spell Feat to Amun gets the Echo Feat for spell casting
Crafting Magic Items
Version 0.51
changed the resistance to be just one specific type of save
Added this to the defense Power: You can double the defense bonus if you choose only one creature type that this defense works against. e.g., plants, undead, dragons, demons, etc.
Added armor power to reduce its movement penalty
Changed some wording on some powers
Added a Wound healing power
Added an missing Damage Reduction Power.
Added some more powers, and powers that activate on a Crit instead of a Natural Number
Cleaned up the grammar, wording and spelling throughout the document.
Updated the True Owner power now reads: "Only the True Owner can wield the magic of this item. The only way for someone else to use this item is if it is given to them freely, the owner bequeaths it to them, or if the owner dies. It takes one hour with the weapon then to become a true owner."
Character Sheets
Version (0.51)
removed initiative
Fixed Print Character seet had some zeros in a few places
Made 33 adjustments, line fixes, alphabetized some things to find them easier
Fixed 17 errors on Calculating character sheet, added Karma
added age for your skills calculation
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