Eye of Vecna
Mechanics & Inner Workings
Wondrous item, artifact (requires attunement)
Random Properties. The Eye of Vecna has the following random properties:
Random Properties. The Eye of Vecna has the following random properties:
- 1 minor beneficial property
- 1 major beneficial property
- 1 minor detrimental property
- You have truesight.
- You can use an action to see as if you were wearing a Ring of X-Ray Vision. You can end this effect as a bonus action.
- The eye has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: Clairvoyance (2 charges), Crown of Madness (1 charge), Disintegrate (4 charges), Dominate Monster (5 charges), or Eyebite (4 charges). The eye regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the eye, there is a 5 percent chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control.
- You are immune to disease and poison.
- Using the eye's X-ray vision never causes you to suffer exhaustion.
- You experience premonitions of danger and, unless you are incapacitated, can't be surprised.
- If you start your turn with at least 1 hit point, you regain 1d10 hit points.
- If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the Hand of Vecna. You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your melee attack bonus for weapons or spells. On a hit, the target must succeed on a DC 18 Constitution saving throw or drop to 0 hit points.
- You can use an action to cast Wish. This property can't be used again until 30 days have passed.
Item type
Unique Artifact
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