Havenhold Settlement in Geldora | World Anvil

Havenhold

Havenhold is a moderately sized town with over 1000 structures that is renowned for its skilled fletchers and bow-makers. Havenhold was a small and exceptionally quiet tassel that began as a commune for Tortles and Half-elf’s who felt persecuted as being half-bloods, but has seen steady growth over the last decade. It is so unassuming that many Merans do not even know the village exists. Havenhold is composed of cottages built along a very straight main road, built in the shade of the large trees found along the Poltava River. Despite its sleepy reputation the village is famous for the quality of the arrows and bows produced by the locals. An arrow from Havenhold is always marked with a small spiral that holds a heart with an arrow piercing it. This mark was made near the tip of the shaft. The bowyers and fletchers of the village tend to test their new arrows and bows on the main street of the hamlet, taking advantage of its straightness. A sounding of three chimes warned of an upcoming test.

Demographics

The population of Havenhold is 20% Half-Elf, with the remaining 80% being comprised of a wide variety or races. the majority of the people are wealthy, nearly everyone has what they need to live comfortably, many are able to live well, and some are very prosperous.

Government

Havenhold is governed by hereditary rule who is in power solely by the virtue of their bloodline.

Defences

Havenhold is lightly fortified with bare-bones fortifications that are a minimal obstacle for enemy forces, but are adequate to deter wild animals. There is a simple gate that can be barred in the evenings that sits astride the main road, Havenhold has a small town watch that is run by a nominated captain, and employs a small number of guards. Presence of the town watch may be scattered, or lacking, at times. There are 7 Light Cavalry with a Man at Arms. that have stopped in town to eat and rest.

Industry & Trade

The town has had little to no business and the community is suffering. Havenhold imports Weapons, Oil, and Goats and exports Padded Armor, Silver, and Spices. The market is ample and has room for a fair number of vendor stalls. Vendor stalls are acquired by lease. Merchants must pay in advance for the right to a space in the market square. Excess vendors are encouraged to set up stalls outside the town, if they are unable to get a spot in the square. There are maintained areas available for use and provided on a first-come first-served basis. When in use by vendors, this area is regularly patrolled, if law enforcement personnel can be spared.

Infrastructure

The town has had subpar care for some time. The town’s fundamental elements are taken care of to a serviceable degree, though an inequality of attention is noticeable, and some areas seem to take priority over others. It could be that resources are not plentiful enough to cover everything, but those in charge are doing the best they can.

Assets

The town has a group of livestock farms and a silver mine in the surrounding countryside. The town also exports Padded Armor, Silver, and Spices.

Guilds and Factions

Guild represented in Havenhold include: 
  • Launderers' Guild 
  • Most Excellent Order of Weavers and Dyers

Points of interest

Places of Gathering in the town include: 
  • Town Chancery 
  • A sanctuary in a large well-appointed structure where the followers worship the Church of the Seven Heavens. Adherents to the faith are inconspicuous, unless one knows what to look for (perhaps particular gestures, items of clothing, or phrases). 
  The town has the following shops and services:
  • An inn there is a fair amount of items, however there is nothing extraordinary among them.
  • A priestly guidance hired help service the offerings are lacking not only in quantity but in quality as well. Grime and filth is evident throughout the shop, the odors are an affront to your sense of smell.
  • An inn the offerings are limited and/or of bad quality. The location itself is in a state of disrepair and is filthy making your skin crawls as you walk through the shop.
  • A tavern there is a fair variety of items, and the shop keep seems eager to help you.
  • A tavern the offerings are limited and/or of bad quality. The location itself is in a state of disrepair and is filthy making your skin crawls as you walk through the shop.
  • A wainwright shop the offerings are limited and/or of bad quality. The location itself is in a state of disrepair and is filthy making your skin crawls as you walk through the shop.
  • A stable there are a fair variety of items, and the shop keep seems eager to help you.
  • A cobblers shop while it seems disorganized there are a good amount of items.

Tourism

Huge groups of people always seem to be visiting, the town finds itself unable to cope with the visitor volume during special events. Locals don't care much for visitors, looking upon them with contempt, fear, or suspicion.

Architecture

The structures in the town are made up of a wooden frame bent into a beehive shape and thatched with long prairie grass. Some of these buildings can be more than 40 feet tall.

Geography

Havenhold sits along the Poltava Rriver as it meanders its way through the landscape, winding down from the highlands toward the distant Bay of Daggers. Green plains, dense wilds, and craggy badlands line its shores. The river calms as it widens, growing tumultuous as it narrows.

Natural Resources

The Natural resources of Havenhold include: Padded Armor, Silver, and Spices.
Founding Date
4356 AoU
Type
Town
Population
4919 Denizens.
Ruling/Owning Rank
Owning Organization