Weather Wizard
During the Ashen Age, the wizard-kings of the Magocracies were known for being able to control weather to their liking, driving away the clouds of ash covering the sky. The tradition of weathercraft has been passed down generations of wizards ever since those days. Many high-end airships employ a weather wizard among their crew to help smoothen the journey.
2nd level: Exposed to the Elements, Weather Magic
6th level: Adjusted to the Climate
10th level: Weathervane
14th level: Master of the Weather
During a cold and windy weather, you deal maximum cold damage.
During a hot and clear weather, you deal maximum fire damage.
During a rainy and stormy weather, you deal maximum lightning damage.
Certain spells and features can temporarily alter the weather in a concentrated area to meet the criteria for this feature. Each altered weather condition is only activated after the spell or feature is used, lasts for 1 minute and affects an area within 30 feet of the spell's or feature's area of effect.
Using spells and features that create light in an area (such as light, dawn and sunbeam) changes the surroundings to clear.
Using spells and features that create water in an area (such as create or destroy water, control water and tsunami) changes the surroundings to rainy.
Using spells and features that create winds in an area (such as gust of wind, wind wall and whirlwind) changes the surroundings to windy.
Using spells and features that deal cold damage to an area (such as cold breath, cone of cold and ice storm) changes the surroundings to cold.
Using spells and features that deal fire damage to an area (such as fire breath, fireball and flame strike) changes the surroundings to hot.
Using spells and features that deal lightning damage to an area (such as lightning breath, call lightning and lightning bolt) changes the surroundings to stormy.
1st Level: create or destroy water, faerie fire, fog cloud, ice knife
2nd Level: dust devil, gust of wind, moonbeam, skywrite
3rd Level: call lightning, daylight, sleet storm, wind wall
4th Level: control water, ice storm, storm sphere, watery sphere
5th Level: cloudkill, commune with nature, control winds, dawn
6th Level: sunbeam, wind walk
7th Level: fire storm, whirlwind
8th Level: control weather, incendiary cloud, sunburst, tsunami
9th Level: storm of vengeance
During a cold and windy weather, you deal maximum cold and lightning damage.
During a hot and calm weather, you deal maximum fire and cold damage.
During a rainy and stormy weather, you deal maximum lightning and fire damage.
This feature also affects the resistances you gain from the Adjusted to the Climate feature.
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