Alicorn
Alicorn CR: 3
STR
18 +4
DEX
15 +2
CON
16 +3
INT
10 +0
WIS
16 +3
CHA
14 +2
Charge (If the Alicorn moves at least 20 ft. straight toward a target and hits it with a horn attack on the same turn, the target takes 9 (2d8) extra pierce dmg, and must succeed on a DC 15 Str save or be knocked prone.) Magic Weapons (Alicorn's attacks are magical.)
Actions
Multiattack (Alicorn makes two attacks, one attack with its hooves and one with its horn.) Hooves (melee weapon atk: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeon dmg.) Horn (melee weapon atk: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) pierce dmg.) Healing Touch (Alicorn touches a creature with its horn, restoring 11 (2d8+2) hit points to the target. The touch also removes poisoned and diseased conditions.) Teleport (1/day; Alicorn magically transports itself and up to three willing creatures it can see within 5 ft. of it to a familiar location up to 1 mile away.)
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