Transmute: Water
School: Necromancy
Sub-School: None
Descriptor: None
Ritual: No
Level: Divine 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Close
Effect/Target: Up to Five Living Creatures with 20ft
Duration: Instant
Saving Throw: Constitution - Partial The affected subjects must make a Constitution saving throw or take 2d6 Constitution damage.
A successful save halves the damage taken. This spell has no effect on Fire or Water creatures. Material Component: Grim Netheryte with a value of 100g, and a Radiant Flowing Vaaryte with a value of 100g
Sub-School: None
Descriptor: None
Ritual: No
Level: Divine 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Close
Effect/Target: Up to Five Living Creatures with 20ft
Duration: Instant
Saving Throw: Constitution - Partial The affected subjects must make a Constitution saving throw or take 2d6 Constitution damage.
A successful save halves the damage taken. This spell has no effect on Fire or Water creatures. Material Component: Grim Netheryte with a value of 100g, and a Radiant Flowing Vaaryte with a value of 100g
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