Transmute: Glass
School: Transmutation
Sub-School: None
Descriptor: Earth
Ritual: No
Level: Arcane 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Medium
Effect/Target: Two 10ft Cubes of Sand
Duration: Permanent, see text
Saving Throw: See Text All natural, uncut, or unworked sand in the area transmute into molten glass.
All creatures in the affected area must make a Dexterity saving throw.
After 6 Rounds, the glass can trap creatures still in the affected area.
Breaking free requires a Full action to perform a DC 20 Strength check, or any normal action to Attack the glass.
The creature takes 1d6 Piercing damage upon breaking free. A trapped creature is considered Hindered, has Disadvantage on Dexterity saves and checks, and has a Speed of 0.
A trapped creature underneath the surface begins to Suffocate and Drown. Material Component: Radiant Blazing Phiryte with a value of 500g
Sub-School: None
Descriptor: Earth
Ritual: No
Level: Arcane 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Medium
Effect/Target: Two 10ft Cubes of Sand
Duration: Permanent, see text
Saving Throw: See Text All natural, uncut, or unworked sand in the area transmute into molten glass.
All creatures in the affected area must make a Dexterity saving throw.
- On a failed save, the creature's Speed is reduced to 5 (or 10 if they are an Earth creature), and is considered Hindered and Vulnerable.
If a creature is somehow unable to escape the area on their next Turn, they automatically fail their save. - On a successful save, the creature is only affected by Soft difficult terrain, if they can somehow escape the area on their next Turn.
After 6 Rounds, the glass can trap creatures still in the affected area.
Breaking free requires a Full action to perform a DC 20 Strength check, or any normal action to Attack the glass.
The creature takes 1d6 Piercing damage upon breaking free. A trapped creature is considered Hindered, has Disadvantage on Dexterity saves and checks, and has a Speed of 0.
A trapped creature underneath the surface begins to Suffocate and Drown. Material Component: Radiant Blazing Phiryte with a value of 500g
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