Submerge
School: Evocation
Sub-School: None
Descriptor: Water
Ritual: No
Level: Arcane 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Touch
Effect/Target: Single Ship
Duration: Concentration, up to 1 Day
Saving Throw: None The ship gains the following properties:
This effect lasts for a number of Rounds equal to your CL, or until the ship emerges from the water.
If the ship fails to emerge, it immediately sinks and passengers risk drowning. Material Component: Radiant Flowing Vaaryte with a value of 500g (Reusable)
Sub-School: None
Descriptor: Water
Ritual: No
Level: Arcane 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Touch
Effect/Target: Single Ship
Duration: Concentration, up to 1 Day
Saving Throw: None The ship gains the following properties:
- Swim Speed of 60ft, allowing you to submerge the ship with a Move action.
You may transfer control of the ship to another creature as a Standard action. - Gains a 10ft magical veil around its exterior, providing air and keeping the ship dry.
- Any passengers or objects falling from the ship is caught by the veil.
This effect lasts for a number of Rounds equal to your CL, or until the ship emerges from the water.
If the ship fails to emerge, it immediately sinks and passengers risk drowning. Material Component: Radiant Flowing Vaaryte with a value of 500g (Reusable)
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