Rejuvenating Light
School: Conjuration
Sub-School: Healing
Descriptor: Light & Radiant
Ritual: No
Level: Divine 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Touch
Effect/Target: Single Object
Duration: 10 Minutes
Saving Throw: Constitution - Negate, see text This spell functions similarly to Daylight, except all living creatures within the area are affected by Fast Healing 1.
Additionally, when an Undead creature enters, or starts their Turn in the affected area, they must make a Constitution saving throw.
Sub-School: Healing
Descriptor: Light & Radiant
Ritual: No
Level: Divine 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Touch
Effect/Target: Single Object
Duration: 10 Minutes
Saving Throw: Constitution - Negate, see text This spell functions similarly to Daylight, except all living creatures within the area are affected by Fast Healing 1.
Additionally, when an Undead creature enters, or starts their Turn in the affected area, they must make a Constitution saving throw.
- On a failed save, they take 1d6 Radiant damage, or 1d12 if they are particularly vulnerable to sunlight.
- On a successful save, the damage is negated, but not the effect.
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