Maw of the Worm
School: Conjuration
Sub-School: Creation
Descriptor: Earth
Ritual: No
Level: Primal 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Close
Effect/Target: See Text
Duration: 1 Minute, or until escape, see text
Saving Throw: Dexterity - Partial The target must make a Dexterity saving throw as the earth shifts into the maw of a great worm.
To do so, the ally must succeed a DC 10 Strength check. This spell can only be cast on a horizontal area with at least 10ft of deep dirt or stone.
Any creature 5ft or more off the ground are immune to this spell. Material Component: Radiant Veiled Orryte with a value of 500g
Sub-School: Creation
Descriptor: Earth
Ritual: No
Level: Primal 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Close
Effect/Target: See Text
Duration: 1 Minute, or until escape, see text
Saving Throw: Dexterity - Partial The target must make a Dexterity saving throw as the earth shifts into the maw of a great worm.
- On a failed save, the target takes 4d12 Piercing damage, and becomes Trapped.
- On a successful save, the target takes 2d12 Piercing damage, and the spell ends.
- On a failed save, the target takes 1d12 Acid damage.
- On a successful save, the target escapes, is considered Prone, and the spell ends.
To do so, the ally must succeed a DC 10 Strength check. This spell can only be cast on a horizontal area with at least 10ft of deep dirt or stone.
Any creature 5ft or more off the ground are immune to this spell. Material Component: Radiant Veiled Orryte with a value of 500g
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