Maw of the Worm in Gailardia | World Anvil
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Maw of the Worm

School: Conjuration
Sub-School: Creation
Descriptor: Earth
Ritual: No
Level: Primal 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Close
Effect/Target: See Text
Duration: 1 Minute, or until escape, see text
Saving Throw: Dexterity - Partial   The target must make a Dexterity saving throw as the earth shifts into the maw of a great worm.  
  • On a failed save, the target takes 4d12 Piercing damage, and becomes Trapped.
  • On a successful save, the target takes 2d12 Piercing damage, and the spell ends.
While Trapped, the target may perform a Full action to attempt another save.  
  • On a failed save, the target takes 1d12 Acid damage.
  • On a successful save, the target escapes, is considered Prone, and the spell ends.
An ally adjacent to the target may use the Aid action to assist the target, granting them Advantage on their next save.
To do so, the ally must succeed a DC 10 Strength check.   This spell can only be cast on a horizontal area with at least 10ft of deep dirt or stone.
Any creature 5ft or more off the ground are immune to this spell.   Material Component: Radiant Veiled Orryte with a value of 500g

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