Energy Ebb
School: Necromancy
Sub-School: None
Descriptor: None
Ritual: No
Level: Arcane & Divine 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Close
Effect/Target: Single Living Creature
Duration: 1 Minute
Saving Throw: Constitution - Partial This spell functions similarly to Enervation, except the effect takes hold over 1 Minute.
On a successful hit, the target loses 1 HD of Maximum HP.
At the start of each Turn, the target must make a Constitution saving throw.
a DC 30 Medicine check, Heal, Restoration, Restoration, Greater. Material Component: Radiant Grim Netheryte with a value of 100g
Sub-School: None
Descriptor: None
Ritual: No
Level: Arcane & Divine 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Close
Effect/Target: Single Living Creature
Duration: 1 Minute
Saving Throw: Constitution - Partial This spell functions similarly to Enervation, except the effect takes hold over 1 Minute.
On a successful hit, the target loses 1 HD of Maximum HP.
At the start of each Turn, the target must make a Constitution saving throw.
- On a failed save, the target loses 1 additional HD of Maximum HP.
- On a successful save, the effect ends.
a DC 30 Medicine check, Heal, Restoration, Restoration, Greater. Material Component: Radiant Grim Netheryte with a value of 100g
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