Energy Drain
School: Necromancy
Sub-School: None
Descriptor: None
Ritual: No
Level: Arcane & Divine 9th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Close
Effect/Target: Single Living Creature
Duration: See Text
Saving Throw: Constitution - Partial, see text This spell functions similarly to Enervation, except the number of lost Maximum HP is equal to 2d4 HD, and the effect lasts longer.
The maximum Circumstance penalty is 5. After 1 Day, the target must make a Constitution saving throw.
On a successful save, the target may roll a single HD to improve their Maximum HP, and reduce the Circumstance penalty by 1.
This continues each day, until either of the following occur:
Sub-School: None
Descriptor: None
Ritual: No
Level: Arcane & Divine 9th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Close
Effect/Target: Single Living Creature
Duration: See Text
Saving Throw: Constitution - Partial, see text This spell functions similarly to Enervation, except the number of lost Maximum HP is equal to 2d4 HD, and the effect lasts longer.
The maximum Circumstance penalty is 5. After 1 Day, the target must make a Constitution saving throw.
On a successful save, the target may roll a single HD to improve their Maximum HP, and reduce the Circumstance penalty by 1.
This continues each day, until either of the following occur:
- The Circumstance penalty is reduced to 0, upon which the target's Maximum HP is restored to its original value.
- The target's Maximum HP is restored to its original value, upon which the Circumstance penalty is removed.
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