Deadfall
School: Conjuration
Sub-School: Creation
Descriptor: None
Ritual: No
Level: Primal 8th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Long
Effect/Target: 20ft radius, 60ft tall Cylinder, see text
Duration: Instant
Saving Throw: Strength/Dexterity - Partial All creatures in the affected area must make a Strength or Dexterity saving throw or take 10d10 Bludgeoning damage, and be knocked Prone.
A successful save negates the Prone effect, and halves the damage taken. The affected area, along with an additional 25ft radius, is then considered Natural difficult terrain. Material Component: Radiant Mossy Orryte with a value of 500g
Sub-School: Creation
Descriptor: None
Ritual: No
Level: Primal 8th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Long
Effect/Target: 20ft radius, 60ft tall Cylinder, see text
Duration: Instant
Saving Throw: Strength/Dexterity - Partial All creatures in the affected area must make a Strength or Dexterity saving throw or take 10d10 Bludgeoning damage, and be knocked Prone.
A successful save negates the Prone effect, and halves the damage taken. The affected area, along with an additional 25ft radius, is then considered Natural difficult terrain. Material Component: Radiant Mossy Orryte with a value of 500g
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