Aspect of War
School: Transmutation
Sub-School: None
Descriptor: None
Ritual: No
Level: Arcane & Divine 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Personal
Effect/Target: You
Duration: 1 Minute
Saving Throw: None You gain the following properties:
Sub-School: None
Descriptor: None
Ritual: No
Level: Arcane & Divine 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Personal
Effect/Target: You
Duration: 1 Minute
Saving Throw: None You gain the following properties:
- You are considered a Huge Construct.
- Your Base Land Speed is 40ft.
- Darkvision 60ft.
- You gain a Strength and Dexterity score of 28 and 8 respectively.
- You effectively have no Constitution score, and gain Immunity to all Constitution effects, unless they affect objects or Constructs.
- Your Armor bonus to AC is maximized.
- You wield a Battleaxe and War Hammer in each hand, both with a Critical Multiplier of x3.
Proficiency with each Martial Weapon is determined by your Transmutation Proficiency, if you have no innate Proficiency. - Immunity to Physical damage.
- Immunity to Critical Hits.
- Immunity to Ability Damage and Ability Drain, Death, Disease, Exhaustion, Fatigue, Mind, Poison, Paralysis, Sleep, Stun effects.
- You cannot cast spells, use spell-like abilities, or activate magic items.
- Equipment and magic items meld into your new form and becomes non-functional.
- You lose any extraordinary or supernatural abilities from your Race.
- You cannot speak.
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