Abyssal Rift in Gailardia | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Abyssal Rift

School: Conjuration
Sub-School: Calling
Descriptor: None
Ritual: No
Level: Arcane & Divine 9th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Far
Effect/Target: 10ft wide, 40ft deep, 60ft long Rift
Duration: 3 Rounds
Saving Throw: Dexterity - Negate, see text   A demonic rift opens up in the affected area, causing unattended objects to fall to the bottom.
All creatures in the affected area must make a Dexterity saving throw.  
  • On a failed save, the creature falls in and takes appropriate Falling damage.
  • On a successful save, the creature is moved to the closest, safe unoccupied square.
Any creature of object falling into the rift takes 6d12 Fire damage.
Half of this damage is not affected by Damage Resistance or similar abilities.   Additionally, fiery tendrils sprout from the rift, reaching as far as 40ft from the rift's edge.
At the start of their Turn, creatures in the affected area must make a Strength or Dexterity saving throw or take 6d6 Fire damage.
This damage follows the same rules as above.   At the end of the spell's duration, the rift closes, leaving a scorched scar on the ground.
Any creature still inside the rift is instantly transported to a random layer of Nhalathrim, the Realm of Demons.   This spell cannot be cast underneath a fixed structure.   Material Component: Radiant Crimson Netheryte with a value of 1.000g

Comments

Please Login in order to comment!