Abyssal Frenzy
School: Transmutation
Sub-School: None
Descriptor: None
Ritual: No
Level: Divine 8th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Close
Effect/Target: Single Animal, Humanoid, Magical Beast, or Monstrous Humanoid
Duration: 1 Minute
Saving Throw: Charisma - Negate The subject transforms into a fiendish version of its true self.
The subject gains the following properties:
Sub-School: None
Descriptor: None
Ritual: No
Level: Divine 8th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Close
Effect/Target: Single Animal, Humanoid, Magical Beast, or Monstrous Humanoid
Duration: 1 Minute
Saving Throw: Charisma - Negate The subject transforms into a fiendish version of its true self.
The subject gains the following properties:
- Land Speed improved by 20ft.
- Darkvision 60ft.
- +2 Circumstance bonus to Strength and Constitution.
- -2 Circumstance penalty to Dexterity.
- +3 Armor Bonus to AC.
- Access to Claws as Natural Weapon, or they are considered one size larger, if they already have innate Claws.
- If the subject lands an Attack roll with both claws on the same target (Standard and Swift Attack actions), they deal additional damage as if they successfully landed 2 additional Claw attacks.
- The subject cannot communicate, cast spells, use spell-like abilities, activate magic items, or use weapons other than its Claws.
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